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NPC Generator

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Advanced [show]


Nirgel Flair, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with black lining and desert motifs. His brown hair, when down, is lengthy. His gold eyes have a joyful gleam in them most of the time.

Personality: He will rave to anyone who will listen. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: The child of a Stableman, who enjoyed hunting, Nirgel was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's repulsed by the PC; and seeks redemption

Flaws: Insane, Antagonistic. Bonds: Nature, Criminal record. Occupation: Laborer

Voice: Loud with bravado

Attributes [hide]

Nirgel Flair, Male Tiefling Warrior 2
Medium (5'6") Tiefling, True Neutral (CR 2)
Armor Class 7
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)4 (-3) 14 (+2)11 (+0) 10 (+0)8 (-1)
Skills Nature +2, Stealth -1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged -1 / 1d6-3, Grapple -1

Possessions: 370 gp.


Social Check DCs


Fargrim Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is renowned for his bright brown suits and hats. His brown hair is cut jaggedly and amateurishly. His eyes are violet.

Personality: He is almost excessively polite to everyone, even when angry. He would rather hide behind his crafts than deal with other people.

History: Born to a pair of adventurers, Fargrim grew up listening to his father's many stories. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He feels kind of lost in life; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Shy, Depressed. Bonds: Immigrant, Adventurer, Military. Occupation: Spice Merchant

Voice: Uses sign language

Attributes [hide]

Fargrim Daerdahk, Male Dwarf Sorcerer 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 13 (+1)18 (+4) 13 (+1)4 (-3)
Skills Athletics -1
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Undercommon, Auran, Ignan
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14640000000

Possessions: 210 gp.


Social Check DCs


Enialis Lathalas, Male Half-Elf [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. With bright black hair and a scraggly beard. His eyes, though not visible through his cowl, are green.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in the west, but his parents moved at a very young age to the north. Enialis was born on a far western mountains where he grew up under the tutelage of his mother, an expert Soapmaker. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Enialis fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels the way he acts is they only way to get by in the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Joker, Fighting. Flaws: Cynical. Bonds: Attractive, Immigrant. Occupation: Soapmaker

Voice: Tuts and clicks tongue

Attributes [hide]

Enialis Lathalas, Male Half-Elf Bard 1
Medium (5'11") Half-Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)11 (+0) 7 (-2)11 (+0)
Skills Acrobatics +2, Athletics +2
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 1000 cp. 1 Backpack.


Social Check DCs


Pikar Leagallow, Male Halfling [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He sports a long black beard, and similarly colored long hair. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Pikar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He does not believe in violence as a means to an end. He is a dedicated Ruler but believes his peers are too gung-ho.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Pikar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was granted martial powers by his dying sister.

Motivation: Wants to open a new tavern.

Ideals: Artistic, Pacifist, Gifted. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Ruler

Voice: Voice breaks

Attributes [hide]

Pikar Leagallow, Male Halfling Expert 1
Small (2'11") Halfling, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 6 (-2)11 (+0) 6 (-2)7 (-2)
Skills Perception +0, Persuasion +0
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 500 sp. Jasper (30 gp).


Social Check DCs

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