Ahinar Malcolms, Female Half-Elf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Half-Elf, and stands approximately 5'5". She is wearing a perfectly clean shirt and pair of pants, and her gloved hand is found clutching a shortbow. She has slicked back silver hair. She has a tattooed face.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is able to fit into much smaller and tighter spaces than normal.
History: Born to a pair of adventurers, Ahinar grew up listening to her father's many stories. Her first spouse was a Spice Merchant, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She is searching for what she claims is her rightful reward.
Motivation: To reunite with her old friends; and wants to work out more often
Ideals: Gifted, Athletic. Flaws: Terse. Bonds: Attractive, Adventurer, Family. Occupation: Mercenary
Voice: Aggressive tone
Attributes [hide]
Medium (5'5") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 12 (+1) | 8 (-1) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee -2 / 1d4-4, Ranged +3 / 1d4+1, Grapple +1
Possessions: 30 gp. 1 Chain shirt.
Dagnal Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: She is wearing a perfectly clean shirt and pair of pants. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She keeps her red hair in a pixie cut. Her fair skin shows little sign of her aristocratic breeding.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Dwarf in existence. She is a bit of a xeno-phobe, disliking non-Dwarves.
History: A powerful necromancer made her what she is. Her father was a soldier and died while she was still young. Dagnal was left her father's suit of armor and trained in its use and care. During her travels, Dagnal and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Dagnal discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Dagnal fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: A strong sense of loyalty to Human people; and human compassion
Ideals: Justice. Flaws: Racist. Bonds: Attractive, Mentor, Military. Occupation: Detective
Voice: Draws out vowels
Attributes [hide]
Medium (3'9") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 11 (+0) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 10000 cp. 1 Silver holy symbol.
Margery Sutton, Female Human [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her white hair is drawn into a tight pony tail with a card scrunchie. Her brown eyes dart from person to person.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She always tries to repair and not replace. It was this mentality that drove her into the Glassblower business.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She was an athlete and attended two major summer competitions. She never won. She was granted druidic powers by her dying sister.
Motivation: Her religion dominates her actions; and wants to work out more often
Ideals: Athletic, Philantrophist, Persistence, Gifted. Flaws: Disease. Bonds: Religious. Occupation: Glassblower
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 8 (-1) | 4 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 160 gp.
Spear Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His orange fur is unkempt and raggedy. His blue eyes lackadaisically let the world flow into them.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He uses divination through singing.
History: Spear hails from a village terrorized by brigands. At a young age his mother died while driving off some brigands. His father being the stubborn sort decided to stay and helped train him in pickaxe use. Days after completing his studies, news broke out that his hometown was attacked by brigands. Spear was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: A deep hatred of brigands; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Joker, Gifted, Fighting. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Mercenary
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 8 (-1) | 12 (+1) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 140 pp.
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Their contribution stands as a beacon of hope for all adventurers!