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NPC Generator

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Advanced [show]


Hugolina Mitchell, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear brown clothing when she does not wear armor, and she perpetually has her trident ready. She has shaved her head bald. Her face is scarred and worn.

Personality: Hugolina hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Gifted from a young age, Hugolina studied abroad. Like her father and her brother before her, after school she went straight into learning to become a Weaver. She then took over the family business and is one of the better Weaver for hire.

Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg

Ideals: Fighting, Artistic, Gifted. Flaws: Ugly, Secretive. Bonds: Job. Occupation: Weaver

Voice: Speaks with squeezed throat

Attributes [hide]

Hugolina Mitchell, Female Human Rogue 1
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)14 (+2) 8 (-1)14 (+2)
Skills History +4, Religion +4
Senses Passive Perception 9
Languages Common, Gnoll, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 20 gp.


Social Check DCs


Alice Fahrend, Female Half-Elf [Permalink]

Personal [hide]

Description: She likes to wear violet tank tops with grey skirt. She has a moderate pudge and is not very fit. Her blonde hair is smooth and relatively long. She has hazel eyes.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is an amazing painter.

History: Sold as a small child to a slaver, Alice was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her father had invested heavily in several trade routes and wanted her to inherit them. She was granted psionic powers by her dying brother.

Motivation: She is terrified, and will act out of fear; and she feels threatened by others

Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Mentor, Rich. Occupation: Assassin

Voice: Low range voice

Attributes [hide]

Alice Fahrend, Female Half-Elf Aristocrat 1
Medium (4'11") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)9 (-1) 11 (+0)14 (+2)
Skills Medicine +2, Stealth +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 80 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Tippletoe Musgraben, Female Gnome [Permalink]

Personal [hide]

Description: She wears suspenders and blue workpants. Her shirt is tan, and she wears a heavy blue leather apron most of the time. She carries a battered scythe and tarnished pickaxe as well. Her broad hat is riddled with cuts and holes. Her hazel eyes lackadaisically let the world flow into them.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born a particularly ugly child, much to the horror of her parents. A freak accident while working with her Dyer mother left her crippled. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to find somewhere to settle down

Ideals: Fighting. Flaws: Ugly, Mundane, Secretive, Disease. Occupation: Barkeep

Voice: Eastern European accent

Attributes [hide]

Tippletoe Musgraben, Female Gnome Bard 2
Small (3'2") Gnome, Chaotic Good (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)10 (+0) 10 (+0)7 (-2)
Skills Arcana +2, Athletics +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 340 gp. Sard (20 gp). Deep green spinel (50 gp). Deep green spinel (50 gp).


Social Check DCs


Two Llamas In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a slight overbite and is overall scrawny. He has moderate length lavender fur. His amber eyes peer out from beneath his wide-brimmed brown hat.

Personality: He is happy with his job as a Scribe. He turns his eye from what people do, preferring to live and let live. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: The child of southern immigrants he idolized his father. He has chosen to use the inheritance that was left to him frivolously. He moves from town to town, unable to find a place to settle.

Motivation: He is unsatisfied with his job.

Bonds: Adventurer, Job, Rich, Immigrant. Occupation: Scribe

Voice: Hissing voice

Attributes [hide]

Two Llamas In Woods, Male Tabaxi Bard 1
Medium (5'8") Tabaxi, True Neutral (CR 1)
Armor Class 14
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 6 (-2)10 (+0) 8 (-1)15 (+2)
Skills Athletics +2, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 500 sp.


Social Check DCs

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