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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Golm Wellington, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears dull black sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case. His hair is always cut to a buzz. His green eyes dart from person to person to random spaces in the air.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Golm lived on a farm with his mother, near the main road leading to a nearby town. He was an athlete and attended two major summer competitions. He never won. He struck the Fortune-teller job and began his own company from there.

Motivation: He's repulsed by the PC; and his spouse's relatives view him with great suspicion

Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Criminal record, Family. Occupation: Fortune-teller

Voice: Scratchy, weak

Attributes [hide]

Golm Wellington, Male Half-Orc Expert 1
Medium (5'1") Half-Orc, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)10 (+0) 10 (+0)4 (-3)
Skills Stealth +4, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 70 gp.


Social Check DCs


Trey Qualanthri, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is dressed in an above average manner. His hair is short and black. His amber eyes dart from person to person to random spaces in the air.

Personality: Cocky and sure of himself, he believes he is the best Sculptor born in the past three hundred years. He would rather hide behind his crafts than deal with other people.

History: Born in the north to a Sculptor, Trey learned a great deal about his father's area of expertise. He has had some formal writing training, and achieved minor success. He has worked as a Sculptor like his father before him.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Attractive, Job. Occupation: Sculptor

Voice: Strong lisp

Attributes [hide]

Trey Qualanthri, Male Half-Elf Druid 2
Medium (5'7") Half-Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 6 (-2)15 (+2) 8 (-1)8 (-1)
Skills Medicine +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Elven, Aquan, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 pp.


Social Check DCs


Ida Snape, Female Human [Permalink]

Personal [hide]

Description: This slender woman stands about 4'8". She wears a weathered and beat up set of banded mail beneath an oversized brown coat. She has moderate length white hair. Her fair skin shows little sign of her aristocratic breeding.

Personality: She dislikes all the random violence that takes place in the north. Energy wise she seems alert and responsive.

History: She comes from a rich northern family. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She now mingles about in high society.

Motivation: She has money and likes to spend it.

Ideals: Pacifist, Professionalism. Bonds: Attractive, Rich. Occupation: Body Guard

Voice: Farmer accent

Attributes [hide]

Ida Snape, Female Human Expert 1
Medium (4'8") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)12 (+1) 5 (-3)10 (+0)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 7
Languages Common, Goblin
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 40 gp.


Social Check DCs


Breena Murnig, Female Gnome [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 3'0" and is wearing a tight tan one piece outfit complete with pants, hood, and a cape. Her red hair is singed and shortened. She has hazel eyes and a tan hat with a white feather.

Personality: She speaks before she thinks and is too direct. She is a logical person and will generally grow upset if things defy logic and science.

History: Born to a pair of adventurers, Breena grew up listening to her mother's many stories. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: To prove her worth to the world.

Ideals: Logical. Flaws: Ugly, Impulsive. Bonds: Adventurer, Mentor. Occupation: Slave Trader

Voice: Spanish accent

Attributes [hide]

Breena Murnig, Female Gnome Monk 1
Small (3'0") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 7 (-2)7 (-2) 10 (+0)11 (+0)
Skills Arcana +0, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 80 gp.


Social Check DCs

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