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NPC Generator

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Advanced [show]


Kairon Amuse, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a black cloak and cross-gartered pastel stockings. His long white hair is drawn into a two foot long braid. He wears a mask on his face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a minor phobia of water and hates getting wet.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 3 years.

Motivation: Balancing his hectic life and new Assassin responsibilities is difficult; and he is terrified, and will act out of fear

Flaws: Antagonistic, Fearful. Bonds: Immigrant, Rich, Job. Occupation: Assassin

Voice: Middle-eastern accent

Attributes [hide]

Kairon Amuse, Male Tiefling Druid 1
Medium (6'5") Tiefling, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 7 (-2)11 (+0) 8 (-1)12 (+1)
Skills History +2, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 sp.


Social Check DCs


William Anderton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears long strands of jet and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His face is covered beneath a completely black helmet.

Personality: Abrasive and pushy, he has a hard time making friends. He is a logical person and will generally grow upset if things defy logic and science.

History: From birth he was tutored by a cruel and relentless mentor. He has chosen to use the inheritance that was left to him frivolously. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To share knowledge with the world; and he is greedy

Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Mentor. Occupation: Architect

Voice: Scandinavian accent

Attributes [hide]

William Anderton, Male Human Expert 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 2 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 3 (-4)9 (-1) 16 (+3)12 (+1)
Skills Perception +5, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 30 gp. A life-sized copper and silver statuette of a cockatrice. (10 gp). 1 Banded mail.


Social Check DCs


Ekemon Victory, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His top hat is riddled with cuts and holes. His thin eyebrows rest above his beady white eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. When he's not drinking or sleeping the drinks off, he's doing writing.

History: Born to a pair of adventurers, Ekemon grew up listening to his father's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barber work with an outfit from a few towns over. Barber work suited him well, and with each successful project, he earned more gold and more respect from his peers. He left for the south, certain he would find work there.

Motivation: He is wracked by social anxiety; and further expansion of business

Ideals: Artistic. Flaws: Ugly, Fearful. Bonds: Job, Adventurer, Immigrant. Occupation: Barber

Voice: Hissing voice

Attributes [hide]

Ekemon Victory, Male Tiefling Cleric 1
Medium (6'0") Tiefling, True Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 14 (+2)9 (-1) 12 (+1)10 (+0)
Skills Athletics -1, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Black pearl (200 gp). 3 Smokesticks.


Social Check DCs


Sariel Woodhouse, Female Half-Elf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She is well dressed, constantly wearing a yellow suit, blue shirt, and green tie. With wild white hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Sariel wants to be seen as a stoic, levelheaded, noble Ranger, so she tries to act the part. She does a good job, for the most part... She is obsessed with her god.

History: Born in a small village she learned the ways of the warrior from her father. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Wants to open a new tavern; and she has a rivalry with the church that dominates her actions

Ideals: Disciplined, Fighting. Flaws: Insomniac. Bonds: Religious, Job. Occupation: Priest

Voice: Aggressive tone

Attributes [hide]

Sariel Woodhouse, Female Half-Elf Ranger 2
Medium (5'7") Half-Elf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 7 (-2)13 (+1) 6 (-2)14 (+2)
Skills Insight +0, Survival +0
Senses Passive Perception 8
Languages Common, Elven, Gnome
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 800 sp. Malachite (14 gp). Golden pearl (50 gp). Smoky quartz (70 gp).


Social Check DCs

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