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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Griselda Van Es, Female Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a well pressed and immaculate suit (or dress). With bright golden hair. Her eyes are likewise amber.

Personality: She dislikes all the random violence that takes place in the south. She pushes her goals aggressively. She is also a coward if confronted.

History: Born to a Glassblower, her mother struggled to pay the bills. Her mother was a soldier and died while she was still young. Griselda was left her mother's suit of armor and trained in its use and care. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Pacifist. Flaws: Ugly, Fearful. Bonds: Poor, Military. Occupation: Priest

Voice: Aggressive tone

Attributes [hide]

Griselda Van Es, Female Human Cleric 2
Medium (5'10") Human, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)8 (-1) 7 (-2)9 (-1)
Skills Animal Handling +0, Performance +1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 3000 cp.


Social Check DCs


Sorath Divinity, Female Tiefling [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She wears a feathered hat to hide her balding. She has red eyes.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is a logical person and will generally grow upset if things defy logic and science.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. A gifted student she started as a Fortune-teller, but she got bored and became a Bather. She moves from town to town, unable to find a place to settle.

Motivation: Sabotage a competitor.

Ideals: Gifted, Logical. Bonds: Attractive, Job, Immigrant. Occupation: Bather

Voice: Draws out vowels

Attributes [hide]

Sorath Divinity, Female Tiefling Sorcerer 2
Medium (5'5") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 9 (-1)14 (+2) 12 (+1)6 (-2)
Skills Animal Handling +3, Religion +4
Senses Passive Perception 11
Languages Common, Ignan, Auran
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 290 gp. Freshwater pearl (10 gp). Brown-green garnet (110 gp).


Social Check DCs


Paymon Allure, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing. He keeps his long black hair kept up in a rat tail. His eyes are red and he is always smoking a pipe.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: From birth he was tutored by a cruel and relentless mentor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Detective work with an outfit from a few towns over. Detective work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Marry his brother to traveling adventurers; and his spouse's relatives view him with great suspicion

Flaws: Fearful, Ugly. Bonds: Job, Mentor, Family. Occupation: Detective

Voice: German accent

Attributes [hide]

Paymon Allure, Male Tiefling Warlock 2
Medium (5'0") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)13 (+1) 17 (+3)16 (+3)
Skills Intimidation +5, Investigation +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: 340 gp.


Social Check DCs


Fargrim Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing left leg. He dresses like a well dressed Actor does. With a patchy white beard and wild white hair. His skin is flawless and his green eyes scan people very quickly.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He would rather hide behind his crafts than deal with other people.

History: He got into the Actor business at a young age. He worked as a nervous Actor and found it very stressful. He has never given up on his music dream.

Motivation: Sabotage a competitor.

Ideals: Artistic. Flaws: Shy. Bonds: Job, Attractive. Occupation: Actor

Voice: Low range voice

Attributes [hide]

Fargrim Aranore, Male Dwarf Bard 1
Medium (4'0") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)11 (+0) 11 (+0)7 (-2)
Skills Deception +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 60 gp. Sard (80 gp).


Social Check DCs

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