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NPC Generator

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Advanced [show]


Kite Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His long yellow fur is drawn into a two foot long braid. He wears crescent spectacles with a black brim.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Commoner school at a young age so that he could practice his druidic talents. He is searching for what he claims is his rightful reward.

Motivation: He wants revenge against gnolls; and a deep hatred of gnolls

Ideals: Gifted. Flaws: Insomniac. Bonds: Adventurer, Enemies. Occupation: Fortune-teller

Voice: French accent

Attributes [hide]

Kite Of Clay, Male Tabaxi Commoner 1
Medium (5'11") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 8 (-1)9 (-1) 14 (+2)9 (-1)
Skills Persuasion +1, Survival +4
Senses Passive Perception 12
Languages
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 1 Banded mail.


Social Check DCs


Lidda Honeypot, Female Halfling [Permalink]

Personal [hide]

Description: She is dressed in a clean white cloak covering her clean studded leather. With bright silver hair. She wears large thick round spectacles.

Personality: She acts crazy and hedonistic. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in the north to a Adventurer, Lidda learned a great deal about her mother's area of expertise. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She wants nothing more than to rejoin the army; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Hedonist. Bonds: Job, Adventurer, Military. Occupation: Adventurer

Voice: Loud with bravado

Attributes [hide]

Lidda Honeypot, Female Halfling Warrior 1
Small (3'0") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)12 (+1) 6 (-2)8 (-1)
Skills Acrobatics +5, Deception +1
Senses Passive Perception 8
Languages Common, Halfling, Orc
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +1

Possessions: 5000 cp.


Social Check DCs


Sarah Quinten, Female Half-Elf [Permalink]

Personal [hide]

Description: The light-skinned woman stands 5'2" and wears silk and lounges about seductively. She keeps her golden hair in a pixie cut. She has gleaming, smiling amber eyes.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She always tries to repair and not replace. It was this mentality that drove her into the Hunter business.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She found a children's book about a Half-Elf Adept who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature shortspear.

Motivation: She's repulsed by the PC; and a need for knowledge about a nearby landmark

Ideals: Persistence. Flaws: Selfish, Antagonistic. Bonds: Attractive, Adventurer. Occupation: Hunter

Voice: Stutters

Attributes [hide]

Sarah Quinten, Female Half-Elf Adept 1
Medium (5'2") Half-Elf, Neutral Good (CR 1)
Armor Class 8
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 7 (-2)14 (+2) 13 (+1)10 (+0)
Skills Perception +3, Stealth +0
Senses Passive Perception 10
Languages Common, Elven, Celestial, Goblin
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 50 gp. 1 Banded mail.


Social Check DCs


Baern Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a robe, a symbol of magic around his neck, and a bastard sword on his belt. He keeps his golden hair in a pixie cut. His blue eyes are passionate and lively.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Animals are drawn to him, and he is able to talk to them.

History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Baern took refuge in the old dungeon and found the beat up bastard sword and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Nature. Occupation: Shipwright

Voice: Sore throat, cough

Attributes [hide]

Baern Aranore, Male Dwarf Aristocrat 1
Medium (4'4") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)10 (+0) 5 (-3)12 (+1)
Skills Investigation +2, Sleight of Hand +4
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: Just what you see.


Social Check DCs

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