Delebean Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: He stands about 3'6" and wears light armors faded through time and improper care. His left leg appears badly burned and disfigured. His auburn hair is cut short with large spiked bangs in the front. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.
Motivation: He is content; and he seems to be bored by most things
Ideals: Joker. Flaws: Mundane. Bonds: Religious. Occupation: Merchant
Voice: Posh accent
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 6 (-2) | 8 (-1) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Halfling
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
Possessions: 60 gp. Golden yellow topaz (300 gp).
Shanairla Romeo, Female Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a fancy yellow dress. Her golden hair is greying along the sides and has receded to reveal a widow's peak. This green eyed easterner is not easily forgotten.
Personality: She is irascible and easily irritated. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, Shanairla grew up listening to her father's many stories. Like her father and her sister before her, after school she went straight into learning to become a Architect. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shanairla fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She has passion for adventuring and risk; and an old rival family wants her found
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Job, Family. Occupation: Architect
Voice: Dark and ominous
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 12 (+1) | 16 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Druidic, Ignan, Infernal
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
Possessions: 30 gp. Freshwater pearl (9 gp).
Therlin Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: She typically wears grey cloth garments or leather armor. Her attire stands in sharp contrast to her club, which is beautifully polished and possesses an ornate carving of a clover on it. She keeps her long white hair kept up in a rat tail. She has a dull look in her hazel eyes.
Personality: She can speak with the recently deceased. She cannot resist a sob story and will often dote over anyone who has one.
History: Therlin was born the youngest of three triplets. Her parents enrolled her in a Commoner school at a young age so that she could practice her arcane talents. She ran away from her former home and has been making her living as a Knight for the past few years.
Motivation: She feels threatened by others; and to unite with her brother
Ideals: Gifted, Philantrophist. Flaws: Fearful. Bonds: Family, Job. Occupation: Knight
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 14 (+2) | 6 (-2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 6000 cp. Moss agate (9 gp).
Art Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She is in excellent shape and is typically in her Healer uniform. She has done her best to style her black fur to look like a famous performer. Her eyes are likewise copper. Her teeth are white and perfect.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. Flattery will make her almost putty in your hands.
History: Born in the north to a Healer, Art learned a great deal about her mother's area of expertise. Like her mother and her brother before her, after school she went straight into learning to become a Healer. She then took over the family business and is one of the better Healer for hire.
Motivation: To be a Barrister again; and expand her business
Ideals: Athletic, Joker. Flaws: Selfish. Bonds: Job, Attractive. Occupation: Healer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 6 (-2) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +4
Possessions: 80 gp.
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Their contribution stands as a beacon of hope for all adventurers!