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NPC Generator

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Advanced [show]


Nykkan Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a mite stocky and wears green painted combat armor at almost all times. He keeps his red crest in a pixie cut. His gold eyes dart from person to person to random spaces in the air.

Personality: He is extraordinarily eccentric. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. A freak accident while working with his Sellsword father left him crippled. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and his religion dominates his actions

Ideals: Artistic. Flaws: Insane, Disease. Bonds: Religious. Occupation: Assassin

Voice: Slow speaker

Attributes [hide]

Nykkan Fharngnarthnost, Male Dragonborn Sorcerer 1
Medium (6'1") Dragonborn, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)12 (+1) 8 (-1)19 (+4)
Skills Performance +6, Persuasion +6
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 300 sp. White pearl (110 gp). 1 Masterwork Common Melee.


Social Check DCs


Left-Handed Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has done his best to style his red fur to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in the north. He made a point of taking high paying jobs and getting most of it up front. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Entrepeneur. Flaws: Insane. Bonds: Family, Adventurer, Immigrant. Occupation: Navigator

Voice: Scandinavian accent

Attributes [hide]

Left-Handed Of Spirit, Male Tabaxi Ranger 1
Medium (5'4") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 6 (-2)12 (+1) 8 (-1)15 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Brown-green garnet (40 gp). 1 Masterwork Common Melee.


Social Check DCs


Hugh Home, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears an entirely grey suit with blue socks and a vest with buckled shoes. His wide-brimmed hat is riddled with cuts and holes. His fierce violet eyes like to dwell on things.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He also has developed a complete distrust of the Shoemaker profession.

History: He was always a brilliant, if unscrupulous mind. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Hunter. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to open a new tavern; and he is not mentally stable, and does not behave rationally

Ideals: Logical. Flaws: Ugly, Shy, Insane. Bonds: Job. Occupation: Hunter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Hugh Home, Male Human Rogue 2
Medium (5'6") Human, Chaotic Good (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)18 (+4) 17 (+3)5 (-3)
Skills Intimidation -1, Performance -1
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Orc, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 230 gp. 1 Average lock.


Social Check DCs


Dain Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep brown leather and dull violet iron scale mail. He is physically well-built. His red hair is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.

Personality: Eccentric and domineering, Dain will drive conversation. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was raised by priests from a young age. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has a rivalry with the Church that dominates his actions; and he wants nothing more than to rejoin the army

Ideals: Extrovert. Flaws: Insane. Bonds: Military, Religious, Mentor. Occupation: Apothecary

Voice: Dark and ominous

Attributes [hide]

Dain Brazzik, Male Dwarf Warlock 1
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)13 (+1) 11 (+0)6 (-2)
Skills Acrobatics +1, Athletics +3
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 110 gp.


Social Check DCs

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