Shax Sage, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a green cloak and cross-gartered grey stockings. Her red hair is knotted and matted. Her otherwise smooth face is marked with small tiny scars.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She loves her children and doesn't want them to worry about her. She loves to share her singing with anyone who is interested.
History: Shax lived on a farm with her mother, near the main road leading to a nearby town. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. By chance she met her brother recently and the two have been together since.
Motivation: Find a way to reverse the transformation of her brother; and wishes to resurrect an old love
Ideals: Artistic, Logical. Flaws: Antagonistic. Bonds: In love, Family. Occupation: Engraver
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'0") Tiefling, Neutral Evil (CR 1)
Armor Class 8
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 9 (-1) | 15 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Goblin, Celestial
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp.
Kabbarg Remington, Female Half-Orc [Permalink]
Personal [hide]
Description: This slender woman stands about 6'4". She wears a black armored body suit, with a simple brown line shooting up and back down. With bright brown hair. Her violet unseeing eyes seem to look past you.
Personality: Confrontational and typically high on some drug or another. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: From birth she was tutored by a cruel and relentless mentor. A gifted student she started as a Fisher, but she got bored and became a Sage. She's since become an addict/alcoholic.
Motivation: To prove her worth to the world; and she wants nothing more than to rejoin the army
Flaws: Disease, Addict, Impulsive. Bonds: Mentor. Occupation: Sage
Voice: German accent
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 8 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 4000 cp.
Gurdis Fireforge, Female Dwarf [Permalink]
Personal [hide]
Description: 3'10" and lanky with angular features, she is an attractive figure. She wears a simple burlap shirt and baggy pants. She conceals her lance with her veritable burlap sack of a shirt. She wears a deerstalker hat to cover her moderate length silver hair. Her eyes are green and she is always smoking a pipe.
Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Gurdis was born into a poor family. Growing up, she dreamt of becoming a Adept, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Adept in service of a powerful lord somewhere. When money was particularly tight she was walking through alleys when she overheard a Sage hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Meet up once more with her childhood friend; and she is not mentally stable, and does not behave rationally
Flaws: Insane. Bonds: Attractive, Criminal record, Poor, Adventurer. Occupation: Sage
Voice: High pitched, excited
Attributes [hide]
Medium (3'10") Dwarf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 12 (+1) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Terran
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 5000 cp. 1 Banded mail.
Emeny Othronus, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a shirt that is too small, which lets her gut show, with a ratty yellow coat over it. Her chestnut hair is singed and shortened. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is frequently practicing swordplay.
History: She was raised in a white middle class family as the only child. While she appears to be a normal Half-Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.
Motivation: She seems to be bored by most things.
Ideals: Impeccable. Flaws: Ugly, Insane, Mundane. Bonds: Military. Occupation: Server
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Good (CR 1)
Armor Class 7
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 12 (+1) | 8 (-1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 130 gp.
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Their contribution stands as a beacon of hope for all adventurers!