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NPC Generator

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Advanced [show]


Tawna Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She typically wears a sleeveless long coat of deep red leather and dull grey iron scale mail. Her hair is short and chestnut. She tend to wears goggles to shield her eyes.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She invites people to come help in her community garden.

History: Born to a poor family in the city she treasured whatever gifts she got. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently she has begun working with bootleggers and crooks.

Motivation: She wants to meet her childhood hero; and she's looking for her big break

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Criminal record, Adventurer. Occupation: Sculptor

Voice: Pronounces O like U

Attributes [hide]

Tawna Wildcloak, Female Halfling Cleric 1
Small (2'9") Halfling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 11 (+0)15 (+2) 10 (+0)4 (-3)
Skills Acrobatics +2, Insight +2
Senses Passive Perception 10
Languages Common, Halfling, Elven, Gnoll
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 500 sp. Red-brown spinel (130 gp).


Social Check DCs


Cora Porridgepot, Female Halfling [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She dresses in white turtlenecks beneath a grey coat with brown slacks. She keeps her auburn hair in a pixie cut. Her eyes are likewise violet. Her teeth are white and perfect.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She always tries to repair and not replace. It was this mentality that drove her into the Masseuse business.

History: Cora was born the youngest of three triplets. She helped her mother out around the business and became quite the natural. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Wants to raise her children well; and she's repulsed by the pc

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Family, Job. Occupation: Masseuse

Voice: Pirate accent

Attributes [hide]

Cora Porridgepot, Female Halfling Fighter 2
Small (2'8") Halfling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 14 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)13 (+1) 7 (-2)11 (+0) 9 (-1)14 (+2)
Skills Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee -2 / 1d6-4, Ranged +3 / 1d6+1, Grapple +1

Possessions: 120 gp. 1 Darkwood Shield.


Social Check DCs


Two Llamas In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears brown painted combat armor at almost all times. He has styled his lavender fur well, parting it to the right. His amber eyes have a joyful gleam in them most of the time.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gypsy cursed him at a young age, leading to his ugly appearance. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Family. Occupation: Beggar

Voice: Hollow voice

Attributes [hide]

Two Llamas In the Wind, Male Tabaxi Druid 1
Medium (6'1") Tabaxi, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 15 (+2)13 (+1) 8 (-1)15 (+2)
Skills Arcana +3, Deception +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 gp.


Social Check DCs


Whurbin Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing a long, brown cloak. He wears his white hair up in a very large beehive style do. His eyes, though not visible through his cowl, are gray.

Personality: He speaks before he thinks and is too direct. He always tries to repair and not replace. It was this mentality that drove him into the Fletcher business.

History: Whurbin was born in the north. At a young age he loved to build and create. His family was turned out during the war. He and his family wandered north to less war torn lands. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Persistence. Flaws: Impulsive, PTSD. Bonds: Rich. Occupation: Fletcher

Voice: Australian accent

Attributes [hide]

Whurbin Eversharp, Male Dwarf Adept 1
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 15 (+2)10 (+0) 5 (-3)10 (+0)
Skills Perception -1, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 2000 cp.


Social Check DCs

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