Murgen Dalton, Female Half-Orc [Permalink]
Personal [hide]
Description: She dresses in black turtlenecks beneath a brown coat with pastel slacks. She has a moderate pudge and is not very fit. Her chestnut hair is still thick. She wears crescent spectacles with a black brim.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is a ruthless business woman, a trait she acquired from her mother.
History: She was born blind and as such lacked many opportunities for work. When Murgen reached her early adolescence her Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She used her abilities to travel the world and help people.
Motivation: She doesn't get along with people that don't share her tastes; and retire the richest woman in the south
Ideals: Philantrophist, Entrepeneur, Impeccable. Flaws: Disease. Bonds: Military. Occupation: Fisher
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
Possessions: 100 gp. Sardonyx (80 gp).
Kilvar Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a brown costume with the symbols of his god on his torso. His blonde hair is knotted and matted. He wears round tiny glasses practically rammed into his face.
Personality: He has always had a great fascination with Tabaxi culture. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in a small village he learned the ways of the warrior from his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carter. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job.
Ideals: Athletic, Fighting. Flaws: Racist. Bonds: Adventurer, Job. Occupation: Carter
Voice: Dutch accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 14 (+2) | 12 (+1) | 1 (-5) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Halfling
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 600 sp.
Nelkin TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a white vest and prefers green and red shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a long red beard with little hanging trinkets. He wears crescent spectacles with a black brim.
Personality: He is business-like. He takes instructions and follows them to the letter. He is obsessed with a lost civilization.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Nelkin was born on a far western island where he grew up under the tutelage of his father, an expert Tailor. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.
Motivation: To reunite with his old friends; and meet up once more with his childhood friend
Ideals: Professionalism. Flaws: Ugly, Disease. Bonds: Adventurer, Immigrant. Occupation: Tailor
Voice: Aggressive tone
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 8 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: Just what you see.
Shaena High-hill, Female Halfling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears dark leathers with embroidery. She has black hair. Her face is covered beneath a completely black helmet.
Personality: She is not truly malevolent, but she is obsessed with poetry. She constantly tries to fill her life with poetry. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Shaena was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She moved from fad to fad and when she turned 15 she discovered poetry. She has never given up on her poetry dream.
Motivation: Wants to have a good time and be beloved.
Ideals: Artistic, Optimist. Bonds: Poor. Occupation: Body Guard
Voice: Sleepy voice
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 4 (-3) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
Possessions: 800 sp.
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