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NPC Generator

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Advanced [show]


Baelitae Aloro, Female Elf [Permalink]

Personal [hide]

Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her silver hair is greasy and uncared for. This green eyed southerner is not easily forgotten.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was born to a criminal king-pin and mafia family As a very small child her family refused to pay dues to a local crime lord, who ordered them killed. Her mother, a somewhat powerful mage sought to protect her and cast a teleportation spell that whisked her away. By chance she met her brother recently and the two have been together since.

Motivation: She has decided she is irredeemable; and her spouse's relatives view her with great suspicion

Ideals: Logical. Flaws: Ugly. Bonds: Criminal record, Family. Occupation: Merchant

Voice: Low rumbling, strings words together

Attributes [hide]

Baelitae Aloro, Female Elf Bard 1
Medium (4'11") Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 6 (-2)13 (+1) 9 (-1)14 (+2)
Skills Acrobatics +2, Deception +4
Senses Passive Perception 9
Languages Common, Elven, Infernal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 10 pp.


Social Check DCs


Drogo Everly, Male Human [Permalink]

Personal [hide]

Description: This western man is wearing a long, brown, dusty cloak. His clothes are grease stained in places. His moppish black hair is in a traditional bowl cut. He wears a mask on his face.

Personality: Always inclined to offer people food he seems plenty friendly. He is obsessed with finding treasure.

History: He was born the only child of a wealthy merchant. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural dragonborn artifacts is his passion

Ideals: Philantrophist, Entrepeneur, Impeccable. Bonds: Poor, Immigrant, Adventurer. Occupation: Laborer

Voice: Hollow voice

Attributes [hide]

Drogo Everly, Male Human Monk 1
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 10 (+0)11 (+0) 11 (+0)9 (-1)
Skills Intimidation +1, Stealth +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 1000 cp. 1 Average lock.


Social Check DCs


Trym Sherman, Male Half-Elf [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a custom-built plate barding that's adorned with violet lining and desert motifs. He keeps his long blonde hair kept up in a rat tail. He wears large thick round spectacles.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Trym was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom.

Ideals: Entrepeneur. Flaws: Ugly, Mundane, Fearful. Bonds: Poor. Occupation: Seamstress

Voice: Sensual and smooth

Attributes [hide]

Trym Sherman, Male Half-Elf Barbarian 2
Medium (5'0") Half-Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 20 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)14 (+2) 12 (+1)9 (-1)
Skills Perception +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Elven, Draconic, Halfling
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 600 sp. Peridot (20 gp).


Social Check DCs


Krusk Melancon, Male Half-Orc [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'2" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white hair is drawn into a tight pony tail with a cross scrunchie. His brown eyes are slightly larger than normal.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: From birth he was tutored by a cruel and relentless mentor. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend.

Flaws: Insane. Bonds: Adventurer, Job, Criminal record, Mentor. Occupation: Brewer

Voice: French accent

Attributes [hide]

Krusk Melancon, Male Half-Orc Rogue 1
Medium (6'2") Half-Orc, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)7 (-2) 4 (-3)4 (-3)
Skills Arcana +0, Sleight of Hand +4
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 110 gp.


Social Check DCs

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