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Advanced [show]


Morkral Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a brown costume with the symbols of the four houses of cards on his torso. He has styled his brown hair well, parting it to the left. His eyes are a pleasant hazel.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He enjoys reading and quiet.

History: Morkral was born the youngest of three triplets. His first spouse was a Actor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Actor they were divorced and he won custody of their daughter. He worked as a Shoemaker, and he later adopted a second daughter.

Motivation: Wants to raise his children well; and doesn't want to be a shoemaker and was forced into it by his family

Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: Family, Immigrant. Occupation: Shoemaker

Voice: Dark and ominous

Attributes [hide]

Morkral Daraln, Male Dwarf Rogue 1
Medium (3'11") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)9 (-1) 11 (+0)6 (-2)
Skills Acrobatics +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2

Possessions: 500 sp.


Social Check DCs


Vanchu Halsey, Female Half-Orc [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She prefers to wear white clothing when she does not wear armor. Her long auburn hair reaches down to her waist. Her gray eyes peer out from beneath her feathered white hat.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Vanchu hails from a village terrorized by illithids. Her parents were killed by illithids in a raid when she was still a young child. The illithids captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She seems to be bored by most things; and several ex partners dislike her way of doing things and want revenge

Ideals: Optimist, Entrepeneur. Flaws: Ugly, Mundane. Bonds: Enemies. Occupation: Bowyer

Voice: Complex vocabulary, royal

Attributes [hide]

Vanchu Halsey, Female Half-Orc Wizard 1
Medium (4'8") Half-Orc, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 6 (-2)4 (-3) 7 (-2)6 (-2)
Skills Medicine +0, Performance +0
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 800 sp. 1 Masterwork Heavy steel shield.


Social Check DCs


Birel Berevan, Female Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she very much looks the part of a Carpenter. Her golden hair, when down, is lengthy. Her eyes are likewise violet. Her teeth are yellowed and unaligned.

Personality: Overbrimming with self-confidence, Birel isn't afraid of most anything. She has a strong dislike to people who do not believe in Elven unity. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Birel grew up listening to her father's many stories. Like her father and her brother before her, after school she went straight into learning to become a Carpenter. She has dedicated herself to building a better kind of golem.

Motivation: She has passion for adventuring and risk; and she is unsatisfied with her job

Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Carpenter

Voice: Prounounces S like Z

Attributes [hide]

Birel Berevan, Female Elf Ranger 1
Medium (4'11") Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)12 (+1) 15 (+2)9 (-1)
Skills Religion +3
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 sp. Red spinel (90 gp).


Social Check DCs


Millicent Huckabee, Female Human [Permalink]

Personal [hide]

Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her chestnut hair is well kept. She wears a mask on her face.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: Born to a pair of adventurers, Millicent grew up listening to her mother's many stories. A freak accident while working with her Priest mother left her crippled. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Meet up once more with her childhood friend; and she has passion for adventuring and risk

Ideals: Joker. Flaws: Disease. Bonds: Rich, Adventurer. Occupation: Mayor

Voice: Hard of hearing, loud

Attributes [hide]

Millicent Huckabee, Female Human Aristocrat 1
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 12 (+1)6 (-2) 5 (-3)15 (+2)
Skills Athletics +0, Performance +4
Senses Passive Perception 7
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple +4

Possessions: 2 Holy water.


Social Check DCs

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