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NPC Generator

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Lvl.
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Seed

Advanced [show]


Findex Wystongjiir, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a mite stocky and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her white crest is braided into rings. Her eyes are likewise red. Her teeth are white and perfect.

Personality: Always inclined to offer people food she seems plenty friendly. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She was born in the north. Ostracized due to the psionic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. She now spends her time doing works of charity.

Motivation: Meet up once more with her childhood friend.

Ideals: Philantrophist, Justice, Gifted. Bonds: Attractive, Immigrant. Occupation: Body Guard

Voice: High pitched, excited

Attributes [hide]

Findex Wystongjiir, Female Dragonborn Paladin 2
Medium (6'8") Dragonborn, Neutral Good (CR 2)
Armor Class 10
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 7 (-2)8 (-1) 11 (+0)6 (-2)
Skills Animal Handling +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 200 gp.


Social Check DCs


Ogg Beckwith, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears bulky white painted plate armor. His black hair is still thick. His blue eyes dart from person to person to random spaces in the air.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Energy wise he seems alert and responsive.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He feels kind of lost in life; and wants to work out more often

Ideals: Athletic, Impeccable, Professionalism. Flaws: Depressed. Bonds: Rich. Occupation: Architect

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Ogg Beckwith, Male Half-Orc Commoner 1
Medium (5'2") Half-Orc, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)12 (+1) 7 (-2)14 (+2)
Skills History +3, Perception +0
Senses Passive Perception 10
Languages Common, Orc, Druidic
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 30 pp.


Social Check DCs


Wrenn Leffery, Male Gnome [Permalink]

Personal [hide]

Description: An older man who wears a blue coat over a grey low-cut shirt, and a Stetson hat upon his head, he is not a threatening figure. He has wavy black hair. His ears are large.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a ruthless business man, a trait he acquired from his mother.

History: Born in the north his family was never financially stable. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. After a long history of fighting, Wrenn and his spouse have recently divorced.

Motivation: Regain custody of his daughter; and retire the richest man in the north

Ideals: Entrepeneur, Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Bather

Voice: Booming voice

Attributes [hide]

Wrenn Leffery, Male Gnome Aristocrat 1
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 9
Hit Points 5 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 5 (-3)10 (+0) 11 (+0)7 (-2)
Skills Acrobatics +0, Animal Handling +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple +2

Possessions: 5000 cp.


Social Check DCs


Andram Sanity, Male Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears light armors faded through time and improper care. He has wavy white hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He snorts whenever he laughs or is feeling confident. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Military. Occupation: Bather

Voice: Forgets to breathe while speaking

Attributes [hide]

Andram Sanity, Male Tiefling Cleric 1
Medium (5'2") Tiefling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)13 (+1) 6 (-2)12 (+1)
Skills Acrobatics +5, Deception +3
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 40 pp.


Social Check DCs

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