Spring Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hammer, but if one is not available he will default to his rapier. His fur is greying and his face has many wrinkles. He is very pretty but has cold, dead eyes.
Personality: Calm and collected, he is a well trained Ploughman. He is a logical person and will generally grow upset if things defy logic and science.
History: Spring was born with his father's beautiful face. When Spring reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He ran away from his former home and has been making his living as a Ploughman for the past few years.
Motivation: Wants to open a new tavern.
Ideals: Logical. Bonds: Attractive, Job, Military. Occupation: Ploughman
Voice: Farmer accent
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Good (CR 2)
Armor Class 8
Hit Points -1 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 5 (-3) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Celestial, Infernal
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
Possessions: 900 sp. Coral (120 gp). 1 Masterwork Uncommon Weapon.
Orsik Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. His Stetson hat is riddled with cuts and holes. His gray eyes are slightly larger than normal.
Personality: He never swears and excessively uses polite adverbs when speaking. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: His mother raised him in a mountain cabin. Orsik was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Orsik decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Wants to have a good time and be beloved; and a rival would like him out of the picture
Ideals: Optimist, Justice. Flaws: Ugly. Bonds: Criminal record, Nature. Occupation: Marshal
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 10 (+0) | 16 (+3) | 6 (-2) | 1 (-5) |
Senses Passive Perception 8
Languages Common, Dwarven, Infernal, Giant, Terran
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 70 gp.
Bethrynna Ethanasath, Female Elf [Permalink]
Personal [hide]
Description: This woman stands a little under 5'0" and is a bit bulky. She is very muscular particularly in the legs. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are hazel and beady.
Personality: She is a Bookbinder first and foremost. She believes firmly that knowledge should be universal. She has all her life been fascinated with dancing.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Like her father and her sister before her, after school she went straight into learning to become a Bookbinder. She has built up a small fortune and can afford her own way.
Motivation: She'd like to take her coworkers down a peg; and sabotage a competitor
Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Job, Rich. Occupation: Bookbinder
Voice: Stutters
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 60 gp. 1 Darkwood Buckler.
Makaria Ideal, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her dark red hair is long and unkept. Her black unseeing eyes seem to look past you.
Personality: She snorts whenever she laughs or is feeling confident. Around other people she will do her best to conceal her emotions and appear jolly.
History: She served in the navy to pay for her family's outstanding loans. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Doesn't want to be a Farmer and was forced into it by her family.
Ideals: Persistence. Flaws: Ugly, Disease, Shy. Bonds: Military. Occupation: Farmer
Voice: Thin and wheezing
Attributes [hide]
Medium (4'7") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 gp.
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