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NPC Generator

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Lvl.
-
Ability Scores
Seed

Advanced [show]


Arara Yaeldrin, Female Elf [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her long white hair is drawn into a two foot long braid. Her blue eyes have a joyful gleam in them most of the time.

Personality: She dislikes all the random violence that takes place in the west. She is lazy, self-centered, vain, and jealous.

History: Arara was raised in a hard working conservative environment. She helped her father out around the business and became quite the natural. Being a Mason kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Her spouse's relatives view her with great suspicion; and find a way to reverse the transformation of her sister

Ideals: Pacifist. Flaws: Selfish. Bonds: Job, Criminal record, Family. Occupation: Mason

Voice: Soft and melodious

Attributes [hide]

Arara Yaeldrin, Female Elf Commoner 1
Medium (5'5") Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)9 (-1) 5 (-3)11 (+0)
Skills Performance +2, Religion +1
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 100 gp. Banded agate (9 gp). 1 Darkwood Buckler.


Social Check DCs


Travok Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears rags and sports a simple walking cane. His whole body is exceptionally muscular. He has a long white beard with little hanging trinkets. His gray eyes peer out from beneath his Stetson grey hat.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Beggar job and began his own company from there.

Motivation: He has decided he is irredeemable; and seeks redemption

Ideals: Philantrophist, Artistic. Bonds: Poor, Immigrant, Criminal record, Job. Occupation: Beggar

Voice: Hissing voice

Attributes [hide]

Travok Rumnaheim, Male Dwarf Warrior 1
Medium (4'3") Dwarf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)13 (+1) 16 (+3)10 (+0)
Skills Perception +5, Religion +3
Senses Passive Perception 13
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 40 gp.


Social Check DCs


Three In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears dull brown sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greatsword, just in case. He has done his best to style his brown fur to look like a famous performer. His eyes are yellow and beady.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He invites people to come help in his community garden.

History: He was raised in a white middle class family as the only child. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying sister.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Artistic, Philantrophist, Gifted. Flaws: Ugly, Mundane. Occupation: Sellsword

Voice: Jamaican accent

Attributes [hide]

Three In the Morning, Male Tabaxi Druid 1
Medium (6'7") Tabaxi, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)10 (+0) 11 (+0)8 (-1)
Skills Acrobatics +1, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 800 sp. Chrysoberyl (50 gp).


Social Check DCs


Maynild Thornton, Female Human [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She wears a grey costume with the symbols of luck on her torso. Her whole body is exceptionally muscular. Her red hair, when down, is lengthy. Her ears are large.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Maynild was born on a far northern plains where she grew up under the tutelage of her father, an expert Knight. She was granted arcane powers by her dying brother.

Motivation: She feels kind of lost in life; and she has a rivalry with the church that dominates her actions

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Immigrant, Religious. Occupation: Knight

Voice: Soft and mumbly

Attributes [hide]

Maynild Thornton, Female Human Commoner 1
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 6
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)3 (-4) 12 (+1)11 (+0) 8 (-1)9 (-1)
Skills Animal Handling +1, Athletics +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged -2 / 1d4-4, Grapple +1

Possessions: Just what you see.


Social Check DCs

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