Silent Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt. He carries with him a set of daggers, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He has wavy black fur. He tend to wears goggles to shield his eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a font of random trivia from the lore and stories he has discovered
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the north; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Joker, Logical, Gifted, Entrepeneur. Occupation: Masseuse
Voice: Soothing and warm
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 10 (+0) | 12 (+1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 60 gp.
Therlin Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears loose pants and a collared shirt complete with sweater beneath her coat. She wears a colorful flower in her brown hair. She is very pretty but has cold, dead eyes.
Personality: She is happy with her job as a Brewer. She turns her eye from what people do, preferring to live and let live. She never wears the same outfit twice, unless she absolutely has to.
History: She was born in a small plains village. There was a wharf not far from home where she often wandered off to fish. She tends to her Brewer job now, and dutifully fulfills any obligations she has.
Motivation: Sabotage a competitor.
Ideals: Artistic. Bonds: Attractive, Job, Nature, Slave. Occupation: Brewer
Voice: Irish accent
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 7 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: A miniature golden chest with tiny emeralds lining the top (50 gp).
Nuraval Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear brown pants and tee shirts, and carries rapiers. His hair is always cut to a buzz. His eyes are likewise brown.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He believes the world needs to unite to get rid of orcs once and for all.
History: He is the product a well kept family trust fund and as such has never really known need. At a young age his mother died while driving off some orcs. His father being the stubborn sort decided to stay and helped train him in rapier use. Days after completing his studies, news broke out that his hometown was attacked by orcs. Nuraval was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Enemies, Rich. Occupation: Roofer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 7 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 110 gp. Red garnet (140 gp).
Ernest Allerton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a brown tunic with red highlights, and long white pants that bunch up around his shoes. He sports a long golden beard, and similarly colored long hair. He wears an eyepatch.
Personality: He is extraordinarily eccentric. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ernest grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ernest. He was granted martial powers by his dying brother.
Motivation: An old rival family wants him found; and he has decided he is irredeemable
Ideals: Gifted. Flaws: Ugly, Insane, Antagonistic. Bonds: Criminal record, Family. Occupation: Herbalist
Voice: Can't modulate volume
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 90 gp.
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