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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Elizabeth Thackeray, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a simple burlap shirt and baggy pants. She conceals her pickaxe with her veritable burlap sack of a shirt. She has a very tight haircut. Her face is covered beneath a completely black helmet.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She invites people to come help in her community garden.

History: Elizabeth lived on a farm with her mother, near the main road leading to a nearby town. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She left for the south, certain she would find work there.

Motivation: An old rival family wants her found; and her spouse's relatives view her with great suspicion

Ideals: Justice, Philantrophist. Bonds: Immigrant, Family. Occupation: Courier

Voice: Sounds elderly

Attributes [hide]

Elizabeth Thackeray, Female Human Monk 2
Medium (5'2") Human, Neutral Good (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 12 (+1)11 (+0) 9 (-1)11 (+0)
Skills Deception +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d6-3, Ranged +5 / 1d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Fargrim Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears an entirely grey suit with brown socks and a vest with buckled shoes. His hair is blonde and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: This man loves music and to teach people music more than just about anything. He pushes his goals aggressively. He is also a coward if confronted.

History: Fargrim was born in the west. At a young age he loved to build and create. He took every job he could get his hands on, but the opportunities for Dwarves in the west were limited. He left for the west, certain he would find work there.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Artistic, Persistence. Flaws: Fearful. Bonds: Poor, Immigrant. Occupation: Roofer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Fargrim Fallack, Male Dwarf Cleric 2
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 12 (+1)8 (-1) 9 (-1)11 (+0)
Skills Acrobatics +1, Nature +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp.


Social Check DCs


Harbek Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a fine chain shirt which he covers with grey colored cloaks and clothing. His white hair is still thick. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He also is a firm believer in the manly ideal.

History: He is the product a well kept family trust fund and as such has never really known need. He made a point of taking high paying jobs and getting most of it up front. He inherited the family business which he has now maintained for 8 years.

Motivation: He's looking for his big break.

Flaws: Impulsive. Bonds: Immigrant, Job, Rich, Adventurer. Occupation: Merchant

Voice: Squeaky

Attributes [hide]

Harbek Hammerstone, Male Dwarf Wizard 1
Medium (4'0") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 13 (+1)12 (+1) 14 (+2)5 (-3)
Skills Acrobatics +3, Animal Handling +4
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 50 gp.


Social Check DCs


Az-Adar Stansfield, Male Half-Orc [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Orc, and stands approximately 6'7". He typically wears a sleeveless long coat of deep white leather and dull yellow iron scale mail, and his gloved hand is found clutching a falchion. He has done his best to style his white hair to look like a famous performer. His eyes, though not visible through his cowl, are hazel.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a Mortician, his mother struggled to pay the bills. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He's repulsed by the PC; and to pay off his debts

Ideals: Logical. Flaws: Antagonistic. Bonds: In love, Poor, Debt. Occupation: Carpenter

Voice: Dark and ominous

Attributes [hide]

Az-Adar Stansfield, Male Half-Orc Aristocrat 1
Medium (6'7") Half-Orc, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 10 (+0)12 (+1) 10 (+0)7 (-2)
Skills Nature +3, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Orc, Halfling
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: Golden yellow topaz (300 gp).


Social Check DCs

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