Lone Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a robe, a symbol of strength around her neck, and a sickle on her belt. Her beige fur is drawn into a tight pony tail with a skull scrunchie. Her otherwise smooth face is marked with small tiny scars.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She also is a firm believer in the womanly ideal.
History: She was born in a small plains village. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Lone's homeland. Lone decided to take the middle way and become a bodyguard. She left for the west, certain she would find work there.
Motivation: To prove her worth to the world; and wants to have a good time and be beloved
Ideals: Fighting, Optimist. Flaws: Impulsive. Bonds: Immigrant, Nature. Occupation: Blacksmith
Voice: Soothing and warm
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Good (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 8 (-1) | 6 (-2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
Bolhild Ironfist, Female Dwarf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is light but she possesses many red ritualistic tattoos. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has styled her auburn hair well, parting it to the right. Her eyes are amber and she is always smoking a pipe.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was raised in a forest tribe. From there she went from mercenary job to mercenary job. She bought a morningstar and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She has passion for adventuring and risk.
Ideals: Disciplined. Flaws: Hedonist. Bonds: Rich, Nature, Adventurer. Occupation: Miner
Voice: Italian accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 12 (+1) | 16 (+3) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Dwarven, Celestial, Gnome, Aquan
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 160 gp.
Ahrim Charm, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who tends to wear a large black jacket. He has done his best to style his red hair to look like a famous performer. His skin is flawless and his gold eyes scan people very quickly.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born in the west, but his parents moved at a very young age to the east. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. Recently he has begun working with bootleggers and crooks.
Motivation: He feels kind of lost in life; and he feels that his past leaves him morally obligated to help
Ideals: Optimist, Gifted. Flaws: Depressed. Bonds: Attractive, Criminal record, Immigrant. Occupation: Brewer
Voice: Shortens vowels
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 12 (+1) | 12 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 4000 cp.
Cloud Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman wears clothing that is held on in multiple layers but all of it is in poor condition. She is muscular with a powerful set of arms. Her brown fur is smooth and relatively long. She wears large thick round spectacles.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Cloud took refuge in the large cave and found the beat up scythe and armor she uses now. She now owns her own business.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Fighting. Bonds: Poor, Has a crush, Religious, Nature. Occupation: Mercenary
Voice: Hollow voice
Attributes [hide]
Medium (4'10") Tabaxi, Neutral Good (CR 1)
Armor Class 14
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 9 (-1) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp. Rock crystal (20 gp).
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