Balifra Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a lot of dark rich colors, with gold accents. She has red hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: Aggressive, abrasive, and angry, Balifra embodies much of what other species detest in the Dwarves. A true patriot, Balifra would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: A powerful wizard made her what she is. When money was particularly tight she was walking through alleys when she overheard a Detective hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. After a long history of fighting, Balifra and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and find a way to reverse the transformation of her sister
Flaws: Antagonistic. Bonds: Attractive, Poor, Military, Mentor. Occupation: Detective
Voice: Nasally tone
Attributes [hide]
Medium (3'9") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 18 (+4) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: Solid gold idol (200 gp). Solid gold idol (200 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (60 gp). 1 Masterwork Uncommon Weapon.
Richard Thorpe, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he does not wear sleeves and tends to eschew shirts when he can avoid it, and is pretty ugly. His hair is greying and his face has many wrinkles. He wears an eyepatch.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born several months after his mother was called into army service. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He inherited the family business which he has now maintained for 5 years.
Motivation: Find a way to reverse the transformation of his sister; and sabotage a competitor
Flaws: Ugly, Antagonistic. Bonds: Job, Military, Family. Occupation: Priest
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 9 (-1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Dazzazn Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He likes to wear ponchos typically of a light black in addition to tight pants. He wears his silver crest up. His half smiles and gold eyes are beguiling and draw you in.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is skeptical of what others tell him and is slow to trust.
History: Dazzazn hails from a village terrorized by illithids. In his 13th year, his parents were killed by a illithids raid, leaving Dazzazn alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by illithids. Dazzazn was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: Many illithids want him driven away; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Philantrophist. Flaws: Antagonistic, Shy. Bonds: Poor, Attractive, Enemies. Occupation: Weaver
Voice: American accent
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 15 (+2) | 10 (+0) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 130 gp. Red garnet (150 gp).
Shadow Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: This slender woman stands about 5'1". She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her long cinnamon fur is drawn into a two foot long braid. Her hazel eyes dart from person to person.
Personality: Stoic and calm, she prefers to meditate than take action. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Shadow grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Shadow. Being a Engraver kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A rival would like her out of the picture.
Ideals: Disciplined, Justice, Gifted. Bonds: Criminal record. Occupation: Engraver
Voice: Breathy voice
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 10 (+0) | 5 (-3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 30 gp.
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Their contribution stands as a beacon of hope for all adventurers!
