Audhild Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: She has a missing right arm. She wears baggy grey pantaloons and a red scarf. Her brown hair is thinning but still full. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She believes the world needs to unite to get rid of dire rats once and for all.
History: She was born a particularly ugly child, much to the horror of her parents. She worked as a nervous Barkeep and found it very stressful. She has achieved small success as a Barkeep.
Motivation: Revenge.
Flaws: Antagonistic, Ugly. Bonds: Enemies, Job. Occupation: Barkeep
Voice: Raspy
Attributes [hide]
Medium (3'9") Dwarf, Lawful Good (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 11 (+0) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Seven Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 5'4" and wears a brown feathered hat and brown clothes. His right leg appears badly burned and disfigured. He keeps his brown fur in a flapper bob. He is baby faced.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Seven abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has been a successful dealer in antiques buying low and selling high.
Motivation: Half-Elven compassion; and meet up once more with his childhood friend
Ideals: Passionate, Entrepeneur. Flaws: Antagonistic, Racist. Bonds: Adventurer. Occupation: Slave Trader
Voice: Hollow voice
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Good (CR 1)
Armor Class 10
Hit Points 3 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 5 (-3) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Druidic, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Lorm Kinsley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His silver hair is smooth and relatively long. His fierce violet eyes like to dwell on things.
Personality: He is almost excessively polite to everyone, even when angry. He is a logical person and will generally grow upset if things defy logic and science.
History: He got into the Mercenary business at a young age. A few years later when the east was not economically sound they moved to his current location. He is searching for what he claims is his rightful reward.
Motivation: He desires power and/or immortality; and he's looking for his big break
Ideals: Logical. Flaws: Shy. Bonds: Adventurer, Job, Immigrant. Occupation: Mercenary
Voice: Aggressive tone
Attributes [hide]
Medium (5'9") Half-Orc, Neutral Evil (CR 2)
Armor Class 9
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 240 gp.
Cumpen Reese, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears blue trousers with red and green striped suspenders. She wears various colorful collared shirts. Her black hair is cut short with large spiked bangs in the front. She wears crescent spectacles with a black brim.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. There was a wharf not far from home where she often wandered off to fish. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: To find somewhere to settle down; and she is content
Flaws: Antagonistic, Secretive, Mundane. Bonds: Nature, Military. Occupation: Barber
Voice: Excited and jittery
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 10 (+0) | 15 (+2) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 800 sp. Moss agate (12 gp).
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