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NPC Generator

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Advanced [show]


Dell Goldfound, Female Halfling [Permalink]

Personal [hide]

Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes., and carries nunchakus. She wears a feathered hat to cover her moderate length golden hair. Her fierce violet eyes like to dwell on things.

Personality: She is irascible and easily irritated. A true patriot, Dell would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dell fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Military, Immigrant. Occupation: Brewer

Voice: Italian accent

Attributes [hide]

Dell Goldfound, Female Halfling Druid 1
Small (2'9") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)10 (+0) 9 (-1)8 (-1)
Skills Medicine +1, Performance +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 gp. 1 Masterwork Common Melee.


Social Check DCs


Emerald Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: An older woman who wears light armors faded through time and improper care, she is not a threatening figure. Her brown fur is braided into rings. Her half smiles and copper eyes are beguiling and draw you in.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. She was an adventurer many years ago and she formed a blood bond with her Tabaxi companion (her 'brother'). She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She's looking for her big break; and wants to have a good time and be beloved

Ideals: Optimist, Artistic. Bonds: Attractive, Adventurer. Occupation: Healer

Voice: American accent

Attributes [hide]

Emerald Plume, Female Tabaxi Bard 1
Medium (5'1") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 17 (+3)10 (+0) 11 (+0)15 (+2)
Skills Athletics +1, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 600 sp. Deep green spinel (140 gp). 1 Darkwood Shield.


Social Check DCs


Mord Graham, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears long strands of opal and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His blonde hair and beard is wavy and long. His green unseeing eyes seem to look past you.

Personality: He acts crazy and hedonistic. He feeds upon the attention of others.

History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Mord took refuge in the ruined castle and found the beat up sword and armor he uses now. He now mingles about in high society.

Motivation: Money/treasure; and he is greedy

Flaws: Disease, Hedonist. Bonds: Rich, Attractive, Nature. Occupation: Assassin

Voice: Mumbles to self between sentences

Attributes [hide]

Mord Graham, Male Half-Orc Warrior 1
Medium (6'4") Half-Orc, Neutral Evil (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 12 (+1)8 (-1) 7 (-2)9 (-1)
Skills Acrobatics +1, Persuasion +1
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 20 pp.


Social Check DCs


Gilbert Kenley, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. His golden hair is lengthy and is close to two feet long. He has gleaming, smiling violet eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born in the east. Brilliant and gifted he never wanted to apply himself. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Dwarven compassion.

Ideals: Gifted. Flaws: Shy, Racist. Bonds: Immigrant. Occupation: Ruler

Voice: Aggressive tone

Attributes [hide]

Gilbert Kenley, Male Human Rogue 1
Medium (6'3") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)6 (-2) 11 (+0)12 (+1)
Skills Animal Handling +2, Athletics +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2

Possessions: 600 sp.


Social Check DCs

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