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NPC Generator

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Advanced [show]


Patrin Hshhsstoroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He usually wears his black robe and has his falchion always slung over his shoulder. Beneath his clothing is a huge mess of scar tissue. His broad hat is riddled with cuts and holes. His eyes are red and beady.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: His father raised him in a mountain cabin. Patrin liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Opinionated. Flaws: Ugly, Emotional. Bonds: Slave, Nature. Occupation: Scribe

Voice: American accent

Attributes [hide]

Patrin Hshhsstoroth, Male Dragonborn Monk 1
Medium (6'6") Dragonborn, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)12 (+1) 10 (+0)6 (-2)
Skills Insight +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 700 sp.


Social Check DCs


Morkral Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: He wears brown painted combat armor at almost all times. His tied-back hair is silver. He wears large thick round spectacles.

Personality: He is business-like. He takes instructions and follows them to the letter. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the west; and he feels threatened by others

Ideals: Professionalism, Entrepeneur. Flaws: Fearful. Bonds: Immigrant. Occupation: Stylist

Voice: Old thin voice

Attributes [hide]

Morkral Daraln, Male Dwarf Ranger 1
Medium (4'2") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)9 (-1) 6 (-2)6 (-2)
Skills Intimidation +0, Investigation +1
Senses Passive Perception 8
Languages Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 sp.


Social Check DCs


Manfred Adley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His head has been shaved. He wears large thick round spectacles.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is used to getting what he wants. In part because he is a meticulous planner.

History: When he was but 6 years old his parents immigrated from the north. Manfred was born on a far northern plains where he grew up under the tutelage of his mother, an expert Miller. He is untrained/undisciplined, which makes him dangerous.

Motivation: To get a good night's sleep; and he is not mentally stable, and does not behave rationally

Ideals: Disciplined, Professionalism. Flaws: Ugly, Insane. Bonds: Immigrant. Occupation: Miller

Voice: Jittery and nervous

Attributes [hide]

Manfred Adley, Male Human Adept 1
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 9 (-1)12 (+1) 10 (+0)6 (-2)
Skills Athletics +0, History +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 6000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Bertram Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: He wears a red shirt with thin grey vertical stripes and yellow pants. He has a moderate pudge and is not very fit. His auburn hair is greying along the sides and has receded to reveal a widow's peak. This brown eyed westerner is not easily forgotten.

Personality: This man loves singing and to teach people singing more than just about anything. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He took every job he could get his hands on, but the opportunities for Halflings in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and he is wracked by social anxiety

Ideals: Artistic, Gifted. Flaws: Fearful. Bonds: Immigrant, Adventurer. Occupation: Barkeep

Voice: Sounds elderly

Attributes [hide]

Bertram Honeypot, Male Halfling Sorcerer 2
Small (2'10") Halfling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 8 (-1)11 (+0) 15 (+2)14 (+2)
Skills Arcana +2, Survival +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 40 gp. 1 Banded mail.


Social Check DCs

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