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NPC Generator

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Advanced [show]


Cask Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and is generally shirtless and showing off his tattooed chest. His orange fur is smooth and relatively long. His eyes are likewise copper.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was taken as a slave by a traveling circus and forced to perform He has never given up on his painting dream.

Motivation: Meet up once more with his childhood friend; and wants to work out more often

Ideals: Athletic, Artistic. Flaws: Antagonistic, Impulsive. Bonds: Slave, Adventurer. Occupation: Mason

Voice: Russian accent

Attributes [hide]

Cask Of Ivory, Male Tabaxi Paladin 1
Medium (5'0") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)9 (-1) 5 (-3)13 (+1)
Skills Arcana +1
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 400 sp.


Social Check DCs


John Bentham, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a grey coat over a tan low-cut shirt, and a feathered hat upon his head. He is bald on top and has large blonde tufts of hair around his ears. His violet eyes are slightly larger than normal.

Personality: John wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: John was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. A gypsy cursed him at a young age, leading to his ugly appearance. He ran away from his former home and has been making his living as a Barkeep for the past few years.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Disciplined. Flaws: Ugly. Bonds: Job, Poor, Adventurer. Occupation: Barkeep

Voice: Uses sign language

Attributes [hide]

John Bentham, Male Human Cleric 2
Medium (6'6") Human, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 5 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 7 (-2)13 (+1) 11 (+0)16 (+3)
Skills Nature +3, Persuasion +5
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 320 gp. 6 Acid flasks.


Social Check DCs


Callybon Albaratie, Female Gnome [Permalink]

Personal [hide]

Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has a moderate pudge and is not very fit. Her silver hair is greying along the sides and has receded to reveal a widow's peak. She wears crescent spectacles with a black brim.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.

History: She was born to loving parents in a slum to the north. She took every job she could get her hands on, but the opportunities for Gnomes in the north were limited. She now travels the world, in search of power and loot.

Motivation: A deep hatred of gnolls; and she's repulsed by the pc

Flaws: Antagonistic. Bonds: Immigrant, Poor, Adventurer, Enemies. Occupation: Merchant

Voice: Raspy

Attributes [hide]

Callybon Albaratie, Female Gnome Paladin 2
Small (3'6") Gnome, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 13 (+1)16 (+3) 11 (+0)10 (+0)
Skills Animal Handling +2, History +5
Senses Passive Perception 10
Languages Common, Gnome, Terran, Ignan, Undercommon
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 1000 sp. Banded agate (9 gp). 1 Darkwood Shield.


Social Check DCs


Medrash Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is portly but not overly obese. He wears his bronze crest down. His gold eyes dart from person to person.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dragonborn in existence. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Medrash grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Medrash. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Entrepeneur, Justice. Flaws: Impulsive. Bonds: Criminal record. Occupation: Ruler

Voice: Speaks with squeezed throat

Attributes [hide]

Medrash Qyxpahrgh, Male Dragonborn Cleric 1
Medium (6'1") Dragonborn, True Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)7 (-2) 9 (-1)12 (+1)
Skills Deception +3, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 pp. Coral (50 gp). 2 Alchemist’s fire.


Social Check DCs

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