Senteq Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is chestnut, silky, and of moderate length. His eyes, though not visible through his cowl, are green.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Senteq is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Gifted from a young age, Senteq studied abroad. His parents enrolled him in a Expert school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying sister.
Motivation: Wants to raise his children well; and an old rival family wants him found
Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Attractive, Family. Occupation: Guard
Voice: Smooth and feminine
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 10 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 sp. Hematite (9 gp).
John Netyoive, Male Half-Elf [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He is typically in his Butcher uniform. His whole body is exceptionally muscular. His hair is black and very short. His eyes are a pleasant green.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He comes from a rich eastern family. He worked as a nervous Butcher and found it very stressful. He inherited the family business which he has now maintained for 6 years.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Joker. Flaws: Terse. Bonds: Job, Immigrant, Rich. Occupation: Butcher
Voice: Old Prospector
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 17 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Dwarven, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 110 gp. 1 Chain shirt.
Bhevek Thistletop, Male Halfling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He tends to wear a large white jacket. His red hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: The child of a Merchant, who enjoyed hunting, Bhevek was taken on many hunting expeditions. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Find a way to reverse the transformation of his sister.
Flaws: Shy. Bonds: Poor, Adventurer, Nature, Family. Occupation: Sailor
Voice: Mousy voice
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 14 (+2) | 8 (-1) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
Ratlûg Denholm, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. His silver hair is greying along the sides and has receded to reveal a widow's peak. He is baby faced.
Personality: Aggressive, abrasive, and angry, Ratlûg embodies much of what other species detest in the Half-Orcs. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in the west his family was never financially stable. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He feels the way he acts is they only way to get by in the world; and to be a blacksmith again
Ideals: Logical, Impeccable. Flaws: Antagonistic. Bonds: Attractive, Poor, Job. Occupation: Locksmith
Voice: Aggressive tone
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Orc, Infernal, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
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