Syllin Ostoroth, Female Elf [Permalink]
Personal [hide]
Description: She wears a shirt that is too small, which lets her gut show, with a ratty blue coat over it. She has a slight overbite and is overall scrawny. Her golden hair is lengthy and is close to two feet long. She has several tiny emerald earrings on each ear.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She always tries to repair and not replace. It was this mentality that drove her into the Stableman business.
History: Syllin lived on a farm with her mother, near the main road leading to a nearby town. Her mother was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Marry her sister to traveling adventurers.
Ideals: Joker, Persistence. Flaws: Ugly. Bonds: Rich, Family. Occupation: Stableman
Voice: Scratchy, weak
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 6 (-2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 700 sp.
Miles Ofandrus, Male Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged man wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs and is in decent physical shape. He wears a broad hat to cover his moderate length golden hair. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He uses divination through singing.
History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. After months of barely getting by, Miles managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He'd like to take his coworkers down a peg; and his spouse's relatives view him with great suspicion
Ideals: Gifted. Flaws: Ugly, Cynical. Bonds: Poor, Nature. Occupation: Mortician
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 7 (-2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 3000 cp. Rhodochrosite (4 gp). 1 Masterwork Heavy wooden shield.
Valorean Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He usually wears his green robe and has his falchion always slung over his shoulder. He wears a Stetson hat to hide his balding. He wears large thick round spectacles.
Personality: A skeptical and narcissistic man, Valorean's first love is himself. His second love is also himself. He has a small toy that he constantly fidgets with.
History: Sold as a small child to a slaver, Valorean was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. He's since become an addict/alcoholic.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Addict. Bonds: Poor, Mentor, Attractive. Occupation: Sage
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 220 gp. 1 Masterwork Common Ranged Weapon.
Georgina Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She wears a white costume with the symbols of magic on her torso. Her whole body is exceptionally muscular. Her white hair is braided into rings. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Animals are drawn to her, and she is able to talk to them.
History: The child of southern immigrants she idolized her father. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She hasn't been sleeping well lately.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants random interesting trinkets and junk, hates to throw anything away
Ideals: Joker, Gifted, Fighting. Flaws: Insomniac. Bonds: Immigrant. Occupation: Stylist
Voice: Low rumbling, strings words together
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 6 (-2) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Giant, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 100 sp. Brass mug with jade inlays (200 gp).
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Their contribution stands as a beacon of hope for all adventurers!
