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NPC Generator

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Advanced [show]


Everard England, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a fancy grey suit. He has done his best to style his red hair to look like a famous performer. His eyes, though not visible through his cowl, are green.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. From his teen years he was always beautiful and desirable, so people have always doted on him. He has since lost track of the people in his past.

Motivation: Someone believes him a fraud.

Ideals: Philantrophist. Flaws: Antagonistic, Mundane. Bonds: Attractive, Family, Enemies. Occupation: Tailor

Voice: Slow speaker

Attributes [hide]

Everard England, Male Human Fighter 2
Medium (6'0") Human, Neutral Evil (CR 2)
Armor Class 13
Hit Points 12 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 9 (-1)17 (+3) 6 (-2)8 (-1)
Skills Animal Handling +0, Performance +1
Senses Passive Perception 8
Languages Common, Sylvan, Draconic, Druidic
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 80 gp.


Social Check DCs


Ortegar High-hill, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is generally shirtless and showing off his tattooed chest. He has no hair. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born on a small isolated farm. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is greedy; and money/treasure

Ideals: Passionate. Flaws: Ugly, Impulsive. Bonds: Nature, Job, Rich. Occupation: Jeweler

Voice: Slurs words

Attributes [hide]

Ortegar High-hill, Male Halfling Adept 1
Small (3'4") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 2 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 3 (-4)13 (+1) 13 (+1)9 (-1)
Skills Performance +1
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 6000 cp. 1 Breastplate.


Social Check DCs


Harvest Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a husky woman, who is typically in her Engraver uniform. She has moderate length yellow fur. This amber eyed southerner is not easily forgotten.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Born in the south to a Engraver, Harvest learned a great deal about her mother's area of expertise. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Harvest took refuge in the large cave and found the beat up nunchaku and armor she uses now. Due to her spouse's obsession with being a Seamstress they were divorced and she won custody of their son. She worked as a Engraver, and she later adopted a second son.

Motivation: She wants to meet her childhood hero; and a need for knowledge about a nearby landmark

Flaws: Emotional. Bonds: Job, Adventurer, Nature, Family. Occupation: Engraver

Voice: Laughs frequently while speaking

Attributes [hide]

Harvest Treat, Female Tabaxi Monk 1
Medium (5'5") Tabaxi, Lawful Good (CR 1)
Armor Class 8
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 16 (+3)6 (-2) 13 (+1)12 (+1)
Skills Arcana +0, Athletics +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +4

Possessions: 200 sp. Carnelian (40 gp).


Social Check DCs


Conrad Berkeley, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is wearing the road beaten gear of a warrior. His deerstalker hat is riddled with cuts and holes. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He would rather hide behind his crafts than deal with other people.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Conrad took refuge in the large cave and found the beat up shortspear and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Fighting, Artistic. Flaws: Ugly, Shy. Bonds: Nature, Adventurer. Occupation: Engraver

Voice: Sensual and smooth

Attributes [hide]

Conrad Berkeley, Male Human Cleric 1
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 6 (-2)11 (+0) 7 (-2)10 (+0)
Skills Performance +2, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 sp.


Social Check DCs

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