Leaf Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has done his best to style his gray fur to look like a famous performer. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He loves telling others what to do and how they should feel about things. He is lazy and tries to find solutions quickly.
History: From birth he was tutored by a cruel and relentless mentor. From his teen years he was always beautiful and desirable, so people have always doted on him. He now travels the world, in search of power and loot.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Opinionated. Flaws: Lazy. Bonds: Attractive, Mentor. Occupation: Masseuse
Voice: High pitched, excited
Attributes [hide]
Medium (6'9") Tabaxi, Neutral Good (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 10 (+0) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 20 gp.
Jheri Argenthrixus, Female Dragonborn [Permalink]
Personal [hide]
Description: A 6'5" western woman, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has done her best to style her black crest to look like a famous performer. She wears round tiny glasses practically rammed into her face.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is harsh and unforgiving.
History: She was born into a rich family. Jheri liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a club and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She's repulsed by the PC.
Flaws: Antagonistic. Bonds: Rich, Nature. Occupation: Assassin
Voice: Sore throat, cough
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 8 (-1) | 11 (+0) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 600 sp.
Oriel Southey, Female Human [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a grey collared shirt and brown skirt. She accessorizes with a tan scarf around the waist and a strap diagonally across her shirt. Her chestnut hair is still thick. Her violet eyes have a joyful gleam in them most of the time.
Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Oriel was born with her father's beautiful face. She found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She became a Carter soon after.
Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it; and she wants to meet her childhood hero
Bonds: Attractive, Job, Adventurer, Enemies. Occupation: Carter
Voice: Nasally tone
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 9 (-1) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 180 gp. 1 Masterwork Common Ranged Weapon.
Nalral Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he prefers to wear grey clothing when he does not wear armor. His golden hair is smooth and relatively long. His face is covered beneath a completely black helmet.
Personality: He is overprotective of those who hire his services. His job bores him to no end. He has decided to make it more interesting.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 13 years.
Motivation: Obtaining odd cultural Dragonborn artifacts is his passion.
Bonds: Guardian, Adventurer, Criminal record, Rich, Job. Occupation: Cook
Voice: Posh accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 9 (-1) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 100 sp.
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Their contribution stands as a beacon of hope for all adventurers!