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NPC Generator

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Advanced [show]


Helen Beitz, Female Human [Permalink]

Personal [hide]

Description: An older woman who wears grey leather gloves, a grey jacket, and tight pants, she is not a threatening figure. She wears her red hair up in a very large beehive style do. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She uses divination through singing.

History: A powerful slaver made her what she is. Helen was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Helen decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has recently gotten a pet goose that steals things from people.

Motivation: She has decided she is irredeemable; and she is a bit of a kleptomaniac

Ideals: Disciplined, Gifted. Flaws: Insane. Bonds: Mentor, Criminal record. Occupation: Cook

Voice: Sensual and smooth

Attributes [hide]

Helen Beitz, Female Human Cleric 1
Medium (4'11") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)7 (-2) 9 (-1)10 (+0)
Skills Arcana +0, Stealth +5
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 sp.


Social Check DCs


Trym Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: She is scrawny and has patchy black stubble. She wears a red coat over a white low-cut shirt, and a Stetson hat upon her head. She has a hunchback. Her black hair is matted, messy, and big. Her blue eyes dart from person to person to random spaces in the air.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She works hard and plays hard.

History: She was born at the edge of vast desert. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She bought a mace and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Her spouse's relatives view her with great suspicion; and she's repulsed by the pc

Flaws: Ugly, Antagonistic, Hedonist. Bonds: Nature, Family. Occupation: Blacksmith

Voice: Soft and mumbly

Attributes [hide]

Trym Jamjar, Female Halfling Expert 2
Small (2'11") Halfling, True Neutral (CR 2)
Armor Class 15
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)18 (+4) 11 (+0)11 (+0) 9 (-1)9 (-1)
Skills Persuasion +1, Religion +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +6 / 1d6+4, Grapple +4

Possessions: 140 gp. 1 Masterwork Heavy steel shield.


Social Check DCs


Nora Rubyeye, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a brown vest with golden trim over her white shirt. Her blue leather gloves and pants are well-kept, and her brown boots flare out at the collars. She is portly but not overly obese. With bright brown hair. She wears a mask on her face.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She has a habit of throwing herself into exceedingly dangerous situations.

History: Born to a pair of adventurers, Nora grew up listening to her mother's many stories. From there she went from mercenary job to mercenary job. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Wishes to resurrect an old love; and she has passion for adventuring and risk

Ideals: Optimist. Flaws: Impulsive, Disease. Bonds: Adventurer, In love. Occupation: Shoemaker

Voice: Raspy

Attributes [hide]

Nora Rubyeye, Female Dwarf Warlock 1
Medium (4'2") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 12 (+1)12 (+1) 10 (+0)5 (-3)
Skills Medicine +2, Persuasion -1
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 200 sp.


Social Check DCs


Dondon Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears light armors faded through time and improper care. His blonde hair is styled in orderly dreadlocks. His skin is flawless and his green eyes scan people very quickly.

Personality: He hates Halflings with a passion. As such he is filled with self loathing. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Since then, he has sought to make the best of life.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Athletic. Flaws: Racist. Bonds: Attractive, Slave. Occupation: Shipwright

Voice: Posh accent

Attributes [hide]

Dondon Smoothhands, Male Halfling Sorcerer 2
Small (2'10") Halfling, Lawful Good (CR 2)
Armor Class 12
Hit Points 2 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 7 (-2)12 (+1) 10 (+0)12 (+1)
Skills Arcana +3, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Aquan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 130 gp.


Social Check DCs

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