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NPC Generator

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Ability Scores
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Advanced [show]


Dimble Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a hunchback. His brown hair is styled in orderly dreadlocks. His brown eyes dart from person to person to random spaces in the air.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: From birth he was tutored by a cruel and relentless mentor. He moved out south to avoid the crime he committed. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to raise his children well; and he feels that his past leaves him morally obligated to help

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Mentor, Criminal record, Family. Occupation: Painter

Voice: Old Prospector

Attributes [hide]

Dimble Gobblefirn, Male Gnome Fighter 1
Small (3'2") Gnome, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 13 (+1)11 (+0) 6 (-2)15 (+2)
Skills Investigation +2, Survival +0
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1

Possessions: 600 sp. Obsidian (9 gp).


Social Check DCs


Kelter Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He usually wears his red robe and has his axe always slung over his shoulder. His hair is black, silky, and of moderate length. His eyes, though not visible through his cowl, are violet.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. A true patriot, Kelter would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Junk Dealer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Kelter Warmwater, Male Halfling Aristocrat 1
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 12 (+1)14 (+2) 16 (+3)12 (+1)
Skills Arcana +4, Religion +4
Senses Passive Perception 13
Languages Common, Halfling, Celestial, Draconic
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 150 gp.


Social Check DCs


Lone Of Wine, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Beneath her clothing is a huge mess of scar tissue. She wears her brown fur down. Her face is scarred and worn.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She now owns her own business.

Motivation: She feels the way she acts is they only way to get by in the world; and she feels that her past leaves her morally obligated to help

Ideals: Impeccable. Flaws: Ugly. Bonds: Slave, Job, Rich, Criminal record. Occupation: Brewer

Voice: American accent

Attributes [hide]

Lone Of Wine, Female Tabaxi Fighter 2
Medium (4'7") Tabaxi, Neutral Evil (CR 2)
Armor Class 9
Hit Points 12 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 7 (-2)8 (-1) 12 (+1)12 (+1)
Skills Intimidation +3, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Valafar Temerity, Male Tiefling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears tight fitting clothing which further accentuates his frame. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is calm most of the time but flees social interaction. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Valafar hails from a village terrorized by drow. In his 12th year, his parents were killed by a drow raid, leaving Valafar alone in the world. After a stint in an orphanage, he was adopted. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Many drow want him driven away; and he is not mentally stable, and does not behave rationally

Ideals: Joker. Flaws: Insane, Shy. Bonds: Attractive, Poor, Enemies. Occupation: Miner

Voice: Speaks with a cold

Attributes [hide]

Valafar Temerity, Male Tiefling Aristocrat 1
Medium (6'7") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)13 (+1) 9 (-1)13 (+1)
Skills History +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 40 gp.


Social Check DCs

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