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NPC Generator

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Advanced [show]


Callybon Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She usually wears her blue robe and has her scythe always slung over her shoulder. Her hair is black and curly. She has several tiny amethyst earrings on each ear.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She comes from a rich southern family. Through the years after Callybon was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Callybon's father didn't care for her much, and the feeling was mutual. She has built up a small fortune and can afford her own way.

Motivation: Money/treasure.

Ideals: Athletic, Philantrophist, Opinionated. Flaws: Antagonistic. Bonds: Rich. Occupation: Beggar

Voice: Speaks with squeezed throat

Attributes [hide]

Callybon Horcusporcus, Female Gnome Bard 1
Small (3'4") Gnome, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 14 (+2)17 (+3) 8 (-1)15 (+2)
Skills History +5, Religion +5
Senses Passive Perception 9
Languages Common, Gnome, Undercommon, Draconic, Auran
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 700 sp.


Social Check DCs


Andram Soft, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He has chestnut hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: Overbrimming with self-confidence, Andram isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. As long as the job gets done he does not care how it got done.

History: His parents moved while he was still in utero so he is the first generation to be born here. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He moves from town to town, unable to find a place to settle.

Motivation: He is currently in port desperately looking for someone to get him out; and nothing but the best is good enough for him

Ideals: Impeccable, Professionalism, Gifted. Bonds: Immigrant, Slave. Occupation: Sellsword

Voice: Low and grunting

Attributes [hide]

Andram Soft, Male Tiefling Ranger 3
Medium (5'10") Tiefling, Neutral Good (CR 3)
Armor Class 10
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)10 (+0) 8 (-1)11 (+0)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Justin Yaeldrin, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a rose on it. He is bald on top and has large black tufts of hair around his ears. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a hateful person. He taunts others and blames them for his problems. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Doctor. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His religion dominates his actions; and expand his business

Ideals: Extrovert. Flaws: Ugly, Addict, Antagonistic. Bonds: Religious, Job. Occupation: Doctor

Voice: Hollow voice

Attributes [hide]

Justin Yaeldrin, Male Half-Elf Druid 2
Medium (5'11") Half-Elf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)16 (+3) 14 (+2)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 12
Languages Common, Elven, Terran, Gnome, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 350 gp.


Social Check DCs


Flask Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and wears baggy brown pantaloons and a black scarf. His fur, while still mostly orange, has prominent grey streaks. He wears large thick round spectacles.

Personality: He will rave to anyone who will listen. Animals are drawn to him, and he is able to talk to them.

History: Born to a pair of adventurers, Flask grew up listening to his father's many stories. When Flask reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Doesn't want to be a Barber and was forced into it by his family; and to reunite with his absent father

Ideals: Gifted. Flaws: Insane. Bonds: Adventurer, Military, Family. Occupation: Barber

Voice: Middle-eastern accent

Attributes [hide]

Flask Timber, Male Tabaxi Rogue 1
Medium (6'6") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)9 (-1) 11 (+0)9 (-1)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 40 pp.


Social Check DCs

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