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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Radomir Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His skin is fair and his fingers are delicate and long. He has a small bristly mustache and wavy chestnut hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born to a pair of adventurers, Radomir grew up listening to his father's many stories. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has set out to sabotage the competition.

Motivation: He's repulsed by the PC; and expand his business

Flaws: Addict, Antagonistic. Bonds: Attractive, Family, Adventurer, Job. Occupation: Mason

Voice: High pitched and raspy

Attributes [hide]

Radomir Goodbarrel, Male Halfling Rogue 1
Small (2'11") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)13 (+1) 9 (-1)12 (+1)
Skills Deception +3, Medicine +1
Senses Passive Perception 9
Languages Common, Halfling, Giant
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 160 gp.


Social Check DCs


Gerald Shirley, Male Human [Permalink]

Personal [hide]

Description: 6'5" and muscular, this western man very much looks the part of a Ploughman. He wears a Stetson hat to hide his balding. He has a tattooed face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Animals are drawn to him, and he is able to talk to them.

History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Ploughman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a Ploughman soon after.

Motivation: Expand his business.

Ideals: Athletic, Gifted. Bonds: Job, Nature, Poor. Occupation: Ploughman

Voice: Uses lots of figures of speech

Attributes [hide]

Gerald Shirley, Male Human Warlock 1
Medium (6'5") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 6 (-2)15 (+2) 14 (+2)10 (+0)
Skills Athletics +2, History +4
Senses Passive Perception 12
Languages Common, Terran, Druidic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12210000

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Mary Staurheim, Female Human [Permalink]

Personal [hide]

Description: She wears a brown costume with the symbols of her god on her torso. She has styled her white hair well, parting it to the right. She wears round tiny glasses practically rammed into her face.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is skeptical of what others tell her and is slow to trust.

History: Born in a small village she learned the ways of the warrior from her mother. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has been saving her money to try and buy her brother's freedom.

Motivation: To find somewhere to settle down; and regain custody of her daughter

Ideals: Fighting. Flaws: Shy, Fearful, Mundane. Bonds: Family. Occupation: Painter

Voice: Forgets to breathe while speaking

Attributes [hide]

Mary Staurheim, Female Human Commoner 1
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)12 (+1) 14 (+2)10 (+0)
Skills Acrobatics +3, Athletics +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 500 sp. 1 Masterwork Common Melee.


Social Check DCs


Dentratha Ebynichtomonis, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is well dressed, constantly wearing a green suit, blue shirt, and tan tie. Her scarlet crest is unkempt and raggedy. Her eyes are likewise gold. Her teeth are yellowed and unaligned.

Personality: Dentratha wants to be seen as a stoic, levelheaded, noble Druid, so she tries to act the part. She does a good job, for the most part... More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She was taken as a slave by a traveling circus and forced to perform She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is currently in port desperately looking for someone to get her out; and to end her boredom

Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Poor, Slave. Occupation: Ploughman

Voice: Speaks like tongue is numb

Attributes [hide]

Dentratha Ebynichtomonis, Female Dragonborn Druid 1
Medium (6'1") Dragonborn, Neutral Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)9 (-1) 10 (+0)9 (-1)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 500 sp.


Social Check DCs

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