Gardain Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears a brown costume with the symbols of the four houses of cards on his torso. He has a penchant for wearing a ring with an oversized sapphire on his left hand. He keeps his brown hair in a pixie cut. His eyes are gray and he is always smoking a pipe.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was always a brilliant, if unscrupulous mind. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is not mentally stable, and does not behave rationally; and his spouse's relatives view him with great suspicion
Ideals: Athletic, Logical. Flaws: Insane. Bonds: Rich, Family. Occupation: Priest
Voice: Pronounces O like U
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 11 (+0) | 13 (+1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Dwarven, Infernal
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 10000 cp.
Darrow Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is generally shirtless and showing off his tattooed chest. He has wavy silver hair. His skin is flawless and his gray eyes scan people very quickly.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: The child of northern immigrants he idolized his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. He now travels the world, in search of power and loot.
Motivation: He desires power and/or immortality; and meet up once more with his childhood friend
Ideals: Athletic, Impeccable. Bonds: Attractive, Job, Immigrant, Adventurer. Occupation: Blacksmith
Voice: Uses lots of figures of speech
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
Possessions: 20 pp. 1 Breastplate.
Maynild Altham, Female Human [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears loose pants and a collared shirt complete with sweater beneath her coat. Her hair, while still mostly black, has prominent grey streaks. Her eyes, though not visible through her cowl, are amber.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She can't help but pocket interesting objects she comes across
History: The child of a Shipwright, who enjoyed hunting, Maynild was taken on many hunting expeditions. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She used her abilities to trick people and travel the world for free.
Motivation: Regain custody of her daughter; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Flaws: Disease. Bonds: Criminal record, Nature, Attractive, Family. Occupation: Guard
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 11 (+0) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 100 gp.
Jillian Smoothhands, Female Halfling [Permalink]
Personal [hide]
Description: A middle-aged woman, she is well dressed, but even with her fine clothing she looks run-down, and is pretty ugly. Sporting a chestnut mohawk this woman's hair draws a lot of attention. Her hazel eyes have a joyful gleam in them most of the time.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: Born to a poor family in the city she treasured whatever gifts she got. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She used her abilities to trick people and travel the world for free.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Ugly, Insane. Bonds: Criminal record, Poor. Occupation: Unemployed
Voice: Loud with bravado
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 7 (-2) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 4000 cp.
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