William Wilberforce, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His golden hair is styled in orderly dreadlocks. His ears are large.
Personality: He is fixated on the number 63. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed him at a young age, leading to his ugly appearance. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to raise his children well; and find a way to reverse the transformation of his sister
Ideals: Entrepeneur. Flaws: Ugly, Insane, Mundane. Bonds: Family. Occupation: Animal Trainer
Voice: American accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 5 (-3) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 120 gp. Brass mug with jade inlays (100 gp). 1 Masterwork Common Melee.
Guy Brinker, Male Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He typically wears a sleeveless long coat of deep violet leather and dull tan iron scale mail. He sports a flattop hair cut. He has violet eyes and a violet hat with a tan feather.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born in the west, but his parents moved at a very young age to the south. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.
Motivation: Balancing his hectic life and new Slave Trader responsibilities is difficult; and he desires power and/or immortality
Flaws: Antagonistic. Bonds: Slave, Immigrant, Adventurer, Job. Occupation: Slave Trader
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 8 (-1) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: Iolite (50 gp). Aquamarine (600 gp). Violet garnet (600 gp).
Zook Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He carries with him a set of halberds, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His auburn hair has been sun bleached extensively. He tend to wears goggles to shield his eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He believes the world needs to unite to get rid of brigands once and for all.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with vampirism at a very young age, Zook has worked very hard to control his curse. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is greedy; and he is not mentally stable, and does not behave rationally
Ideals: Fighting. Flaws: Secretive, Insane, Disease. Bonds: Enemies, Rich. Occupation: Miller
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 4 (-3) | 10 (+0) | 8 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged -1 / 1d4-3, Grapple -3
Possessions: 2000 cp. 1 Masterwork Common Ranged Weapon.
Huru Nibley, Female Half-Orc [Permalink]
Personal [hide]
Description: 6'0" and muscular, this southern woman likes to wear ponchos typically of a light black in addition to tight pants. Her head has been shaved. She tend to wears goggles to shield her eyes.
Personality: Huru is depressed about a lot of things. She tends to be a nihilist. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. In her 17th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's repulsed by the PC.
Ideals: Athletic. Flaws: Ugly, Depressed, Impulsive, Antagonistic, Fearful. Occupation: Fisher
Voice: German accent
Attributes [hide]
Medium (6'0") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 8 (-1) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 160 gp.
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Their contribution stands as a beacon of hope for all adventurers!
