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NPC Generator

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Advanced [show]


Boddynock Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: He dresses like a well dressed Mortician does. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His black hair is singed and shortened. His eyes are likewise amber.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Boddynock was born in the south. At a young age he loved to build and create. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has drifted from career to career and currently works as a Mortician.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Justice, Persistence. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Mortician

Voice: Timid voice

Attributes [hide]

Boddynock Musgraben, Male Gnome Commoner 2
Small (3'8") Gnome, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 4 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)15 (+2) 13 (+1)10 (+0)
Skills Investigation +4, Persuasion +2
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 350 gp. Gold and topaz bottle stopper cork (400 gp).


Social Check DCs


Traubon Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He very much looks the part of a Bowyer. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a rose on it. He wears a wide-brimmed hat to hide his balding. This hazel eyed northerner is not easily forgotten.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is obsessed with finding treasure.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His divine abilities were realized during a raid on his village. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.

Motivation: He's looking for his big break; and further expansion of business

Ideals: Disciplined, Gifted, Fighting. Bonds: Job, Adventurer. Occupation: Bowyer

Voice: Low range voice

Attributes [hide]

Traubon Dankil, Male Dwarf Fighter 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)9 (-1) 11 (+0)4 (-3)
Skills Animal Handling +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 90 pp.


Social Check DCs


Harvest Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'6". He wears clothing that is held on in multiple layers but all of it is in poor condition, and his gloved hand is found clutching a shield. His yellow fur is kept up in a ponytail inside a broad hat. He has gleaming, smiling blue eyes.

Personality: Overbrimming with self-confidence, Harvest isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He is a logical person and will generally grow upset if things defy logic and science.

History: From birth he was tutored by a cruel and relentless mentor. A freak accident while working with his Dilettante mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Logical. Flaws: Disease. Bonds: Poor, Mentor. Occupation: Marshal

Voice: Speaks with squeezed throat

Attributes [hide]

Harvest Wind, Male Tabaxi Warrior 1
Medium (6'6") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 11 (+0)11 (+0) 14 (+2)16 (+3)
Skills Perception +4, Sleight of Hand +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 60 gp.


Social Check DCs


Naamah Twist, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a shirt that is too small, which lets her gut show, with a ratty green coat over it. She carries with her a set of halberds on her belt, each one with a topaz on the hilt. She has dyed her greying silver hair a little too much giving a sharp silver color. Her fierce red eyes like to dwell on things.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: A powerful slaver made her what she is. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. Due to her spouse's obsession with being a Unemployed they were divorced and she won custody of their daughter. She worked as a Sellsword, and she later adopted a second daughter.

Motivation: Her spouse's relatives view her with great suspicion.

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Mentor, Family. Occupation: Sellsword

Voice: Spanish accent

Attributes [hide]

Naamah Twist, Female Tiefling Expert 1
Medium (4'7") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 15 (+2)13 (+1) 11 (+0)11 (+0)
Skills Acrobatics +3, Medicine +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +2

Possessions: 20 gp.


Social Check DCs

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