Kite Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged woman wears a faded coat and loose pants complete with small hat and is in decent physical shape. She wears her black fur up. Her eyes are likewise yellow.
Personality: Her tongue was cut out and she uses sign language. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Kite hails from a village terrorized by gnolls. She dropped out of school before completing her studies. Recently she has begun working with bootleggers and crooks.
Motivation: Revenge; and she seems to be bored by most things
Ideals: Logical. Flaws: Disease, Mundane. Bonds: Enemies, Criminal record. Occupation: Sculptor
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'8") Tabaxi, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 5 (-3) | 12 (+1) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 130 gp. 1 Banded mail.
Five Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has done his best to style his red fur to look like a famous performer. His fair skin shows little sign of his aristocratic breeding.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is searching for what he claims is his rightful reward.
Motivation: His religion dominates his actions; and he desires power and/or immortality
Flaws: Greedy. Bonds: Rich, Attractive, Adventurer, Religious. Occupation: Laborer
Voice: Thin and wheezing
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Evil (CR 1)
Armor Class 15
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 20 (+5) | 12 (+1) | 10 (+0) | 12 (+1) | 6 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +7 / 1d4+5, Grapple +5
Possessions: 30 pp. Golden pearl (160 gp).
Aust Melancon, Male Half-Elf [Permalink]
Personal [hide]
Description: He usually wears his yellow robe and has his axe always slung over his shoulder. His silver hair is cut short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born in a small island village. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Jeweler they were divorced and he won custody of their daughter. He worked as a Laborer, and he later adopted a second daughter.
Motivation: Expand his business.
Ideals: Persistence. Flaws: Insomniac. Bonds: Job, Nature, Family. Occupation: Laborer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 8 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 1 Banded mail.
Akoth Riley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright white and black, and wears rings and necklaces with large, colorful gems. He carries with him a set of tridents on his belt, each one with a sapphire on the hilt. His hair is black, silky, and of moderate length. His violet eyes peer out from beneath his feathered white hat.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born in the west. Akoth was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Akoth decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After months of barely getting by, Akoth managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He has comitted a past crime that haunts him to this day; and he has decided he is irredeemable
Ideals: Fighting, Justice. Bonds: Rich, Attractive, Criminal record, Immigrant. Occupation: Engraver
Voice: Shortens vowels
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 5 (-3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 6000 cp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
