Morg Braxton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is typically in his Tailor uniform, and sports empty pouches on his belt. His white hair is styled in orderly dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He uses divination through singing.
History: He was born on a small isolated farm. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has drifted from career to career and currently works as a Tailor.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Gifted. Bonds: Job, Nature, Rich. Occupation: Tailor
Voice: Sore throat, cough
Attributes [hide]
Medium (6'0") Half-Orc, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 8 (-1) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 1 Magnifying glass.
Three Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is wearing a perfectly clean shirt and pair of pants. He has cinnamon fur. He tend to wears goggles to shield his eyes.
Personality: He is almost excessively polite to everyone, even when angry. Animals are drawn to him, and he is able to talk to them.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When Three reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was always very intelligent and has formed a secret society of freemasons.
Motivation: To prove his worth to the world; and meet up once more with his childhood friend
Ideals: Gifted. Flaws: Shy, Secretive, Impulsive. Bonds: Attractive, Military. Occupation: Detective
Voice: German accent
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 360 gp. Eye agate (5 gp). Tiger eye turquoise (5 gp). Violet garnet (600 gp).
Mormo Virtue, Male Tiefling [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears a tight fitting green shirt and pants. His whole body is exceptionally muscular. His hair, while still mostly chestnut, has prominent grey streaks. His eyes are likewise white.
Personality: He is fixated on the number 90. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He moves from town to town, unable to find a place to settle.
Motivation: Money/treasure; and he is not mentally stable, and does not behave rationally
Flaws: Insane, Fearful, Racist. Bonds: Immigrant, Rich. Occupation: Dyer
Voice: Hollow voice
Attributes [hide]
Medium (5'10") Tiefling, Neutral Evil (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 12 (+1) | 6 (-2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
Possessions: 20 pp. 1 Masterwork Common Ranged Weapon.
Bimpnottin Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a blue vest with golden trim over her white shirt. Her grey leather gloves and pants are well-kept, and her blue boots flare out at the collars. She has wavy golden hair. She tend to wears goggles to shield her eyes.
Personality: Eccentric and domineering, Bimpnottin will drive conversation. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She has comitted a past crime that haunts her to this day; and she has decided she is irredeemable
Ideals: Extrovert. Flaws: Ugly. Bonds: Religious, Military, Criminal record. Occupation: Miner
Voice: Raspy
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 14 (+2) | 10 (+0) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
Possessions: 1400 sp. Moss agate (9 gp). Amethyst (70 gp).
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