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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Donaar Ghaallixirn, Male Dragonborn [Permalink]

Personal [hide]

Description: This southern man is dressed in a clean green cloak covering his clean studded leather. His clothes are grease stained in places. He keeps his rusty crest in a flapper bob. His face is scarred and worn.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: The child of southern immigrants he idolized his mother. Donaar was born on a far southern forest where he grew up under the tutelage of his mother, an expert Mayor. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wishes to resurrect an old love; and he's attracted to the pc

Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Immigrant, In love. Occupation: Mayor

Voice: Hissing voice

Attributes [hide]

Donaar Ghaallixirn, Male Dragonborn Barbarian 1
Medium (6'7") Dragonborn, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)11 (+0) 12 (+1)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 40 gp.


Social Check DCs


Urshar Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears a fancy brown dress. She wears a colorful flower in her red hair. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She receives visions of the future at random moments

History: When she was but 5 years old her parents immigrated from the east. A few years later when the north was not economically sound they moved to her current location. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She feels threatened by others; and balancing her hectic life and new weaver responsibilities is difficult

Ideals: Gifted. Flaws: Greedy, Fearful. Bonds: Attractive, Immigrant, Job. Occupation: Weaver

Voice: Gruff and masculine

Attributes [hide]

Urshar Dankil, Female Dwarf Fighter 1
Medium (4'2") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)5 (-3) 14 (+2)11 (+0)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 200 sp. Jade (80 gp).


Social Check DCs


Diggory Halsey, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears just a brown suit. He wears his blonde hair down. He has several tiny amber earrings on each ear.

Personality: He speaks before he thinks and is too direct. He can't help but pocket interesting objects he comes across

History: His parents moved while he was still in utero so he is the first generation to be born here. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Flaws: Impulsive, PTSD. Bonds: Rich, Criminal record, Immigrant. Occupation: Merchant

Voice: Farmer accent

Attributes [hide]

Diggory Halsey, Male Human Fighter 2
Medium (5'1") Human, Lawful Evil (CR 2)
Armor Class 8
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 14 (+2)11 (+0) 15 (+2)9 (-1)
Skills Deception +1, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0

Possessions: 6000 cp.


Social Check DCs


Lone Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: He tends to wear a large brown jacket. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has brown fur. He wears round tiny glasses practically rammed into his face.

Personality: He snorts whenever he laughs or is feeling confident. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Locksmith arts, while his father instructed him in etiquette, music and courtly manner. He moved out north to avoid the crime he committed. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He is not mentally stable, and does not behave rationally; and a rival would like him out of the picture

Ideals: Persistence. Flaws: Insane. Bonds: Attractive, Criminal record, Rich. Occupation: Locksmith

Voice: growls and snarls, animalistic

Attributes [hide]

Lone Of Ivory, Male Tabaxi Druid 1
Medium (6'7") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)11 (+0) 7 (-2)15 (+2)
Skills Intimidation +4, Nature +2
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 160 gp.


Social Check DCs

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