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NPC Generator

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Advanced [show]


Dagger On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears suspenders and brown workpants. Her shirt is blue, and she wears a heavy brown leather apron most of the time. She carries a battered quarterstaff and tarnished warhammer as well. She wears a colorful flower in her cinnamon fur. She has gleaming, smiling amber eyes.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Dagger was born with her father's beautiful face. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest woman in the west; and wants to have a good time and be beloved

Ideals: Fighting, Optimist, Entrepeneur. Bonds: Attractive, Religious. Occupation: Mason

Voice: Voice breaks

Attributes [hide]

Dagger On the Water, Female Tabaxi Expert 1
Medium (6'1") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 5 (-3)14 (+2) 12 (+1)8 (-1)
Skills History +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Infernal, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 200 sp.


Social Check DCs


Gilbert Ostoroth, Male Half-Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses like a well dressed Stableman does. He has moderate length silver hair. He has gleaming, smiling green eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Gilbert was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. After coming to the age of reason, Gilbert took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He used his abilities to travel the world and help people.

Motivation: He is unsatisfied with his job.

Ideals: Philantrophist, Gifted. Bonds: Job, Poor, Adventurer. Occupation: Stableman

Voice: Speaks like tongue is numb

Attributes [hide]

Gilbert Ostoroth, Male Half-Elf Monk 1
Medium (5'0") Half-Elf, True Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)4 (-3) 11 (+0)10 (+0)
Skills Insight +2, Performance +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 6000 cp.


Social Check DCs


Dimble Daergel, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears many layers of old clothing at all times. His blonde hair is drawn into a tight pony tail with a butterfly scrunchie. His hazel eyes are slightly larger than normal.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Dimble lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Sailor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Many brigands want him driven away; and doesn't want to be a barrister and was forced into it by his family

Flaws: Ugly, Emotional. Bonds: Poor, Enemies, Family. Occupation: Barrister

Voice: Pronounces O like U

Attributes [hide]

Dimble Daergel, Male Gnome Bard 2
Small (3'5") Gnome, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 13 (+1)9 (-1) 9 (-1)8 (-1)
Skills Stealth +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 sp. 1 Banded mail.


Social Check DCs


Georgina Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her black hair is knotted and matted. Her violet eyes have a joyful gleam in them most of the time.

Personality: She is business-like. She takes instructions and follows them to the letter. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Georgina was born on a far eastern forest where she grew up under the tutelage of her mother, an expert Brewer. She left for the east, certain she would find work there.

Motivation: She's in love.

Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Brewer

Voice: Sounds elderly

Attributes [hide]

Georgina Sunmeadow, Female Halfling Aristocrat 1
Small (2'9") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 10 (+0)11 (+0) 14 (+2)6 (-2)
Skills Nature +2, Persuasion +0
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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