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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Bertram Shirley, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with grey lining and desert motifs. His silver hair is styled in orderly dreadlocks. His fierce brown eyes like to dwell on things.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was a soldier and died while he was still young. Bertram was left his father's suit of armor and trained in its use and care. He has recently gotten a pet goose that steals things from people.

Motivation: Marry his sister to traveling adventurers; and he is a bit of a kleptomaniac

Flaws: Cynical. Bonds: Criminal record, Poor, Military, Family. Occupation: Butcher

Voice: Scottish accent

Attributes [hide]

Bertram Shirley, Male Human Commoner 1
Medium (5'7") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 8 (-1)10 (+0) 11 (+0)9 (-1)
Skills Animal Handling +2, Athletics +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 100 sp. 1 Banded mail.


Social Check DCs


Chem Agility, Male Tiefling [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries a battered nunchaku and tarnished sai as well. His red hair has been sun bleached extensively. He has a dull look in his gold eyes.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: A deep hatred of illithids; and he wants revenge against illithids

Ideals: Fighting, Impeccable, Logical. Bonds: Poor, Enemies. Occupation: Brewer

Voice: Low and grunting

Attributes [hide]

Chem Agility, Male Tiefling Barbarian 1
Medium (5'8") Tiefling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)7 (-2) 13 (+1)13 (+1)
Skills Investigation +0, Perception +3
Senses Passive Perception 13
Languages
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 30 pp.


Social Check DCs


Virra Nopenstallen, Female Gnome [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears professional attire. She wears a Stetson hat to cover her moderate length red hair. Her brown eyes dart from person to person.

Personality: Abrasive and pushy, she has a hard time making friends. She uses divination through singing.

History: Born in the south to a Interpreter, Virra learned a great deal about her father's area of expertise. Through the years after Virra was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Virra's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Virra and her spouse have recently divorced.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Gifted, Logical. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Interpreter

Voice: High pitched and raspy

Attributes [hide]

Virra Nopenstallen, Female Gnome Adept 1
Small (3'4") Gnome, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)11 (+0) 11 (+0)16 (+3)
Skills History +2, Stealth +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 800 sp.


Social Check DCs


Dustin Dalanthan, Male Half-Elf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He typically wears a sleeveless long coat of deep violet leather and dull white iron scale mail. He has a hunchback. His feathered hat is riddled with cuts and holes. He wears a mask on his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Dustin is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He left for the east, certain he would find work there.

Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion

Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Family, Immigrant. Occupation: Architect

Voice: Excited and jittery

Attributes [hide]

Dustin Dalanthan, Male Half-Elf Wizard 2
Medium (5'11") Half-Elf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)9 (-1) 10 (+0)8 (-1)
Skills Animal Handling +2, Persuasion +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 190 gp. 8 Acid flasks.


Social Check DCs

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