Hadarai Smith, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a custom-built plate barding that's adorned with yellow lining and desert motifs. He wears a colorful flower in his brown hair. His eyes are violet.
Personality: He has always had a great fascination with Halfling culture. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Hadarai was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: A strong sense of loyalty to Halfling people.
Ideals: Joker, Entrepeneur. Flaws: Racist. Bonds: Attractive, Poor. Occupation: Seamstress
Voice: Shortens vowels
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 11 (+0) | 12 (+1) | 7 (-2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
Possessions: 90 gp.
Egelina Cooper, Female Human [Permalink]
Personal [hide]
Description: She wears a brown small hat and brown clothes. Her blonde hair is long and unkept. Her violet eyes dart from person to person.
Personality: She is very quiet and rarely speaks above a whisper. She is lazy, self-centered, vain, and jealous.
History: She was born to loving parents in a slum to the east. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Her relatives are trying to arrange a marriage; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable. Flaws: Ugly, Shy, Selfish. Bonds: Poor, Family. Occupation: Slave Trader
Voice: Italian accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 3 (-4) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 130 gp.
Emerald Wing, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with brown colored cloaks and clothing. She carries with her a set of halberds, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. She keeps her long orange fur kept up in a rat tail. She wears round tiny glasses practically rammed into her face.
Personality: She acts crazy and hedonistic. She is a font of random trivia from the lore and stories she has discovered
History: A powerful wizard made her what she is. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Shepherd work with an outfit from a few towns over. Shepherd work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has set out to sabotage the competition.
Motivation: Sabotage a competitor; and she'd like to take her coworkers down a peg
Ideals: Fighting, Logical. Flaws: Hedonist. Bonds: Mentor, Job. Occupation: Shepherd
Voice: Raspy
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 300 sp.
Gormogord Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with white lining and desert motifs. He carries with him a set of hand crossbows on his belt, each one with a aquamarine on the hilt. His white hair is styled in orderly dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Calm and collected, he is a well trained Locksmith. He has all his life been fascinated with painting.
History: He was raised by priests from a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted from career to career and currently works as a Locksmith.
Motivation: Further expansion of business; and he has a rivalry with the church that dominates his actions
Ideals: Fighting, Artistic. Bonds: Job, Religious, Mentor. Occupation: Locksmith
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 12 (+1) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Infernal, Abyssal, Giant
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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