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NPC Generator

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Advanced [show]


Silvo Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'3" and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white hair is greasy and uncared for. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: His tongue was cut out and he uses sign language. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Marshal mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the south.

Ideals: Entrepeneur. Flaws: Ugly, Addict, Disease, Impulsive. Occupation: Bookbinder

Voice: Uses sign language

Attributes [hide]

Silvo Whispermouse, Male Halfling Ranger 2
Small (3'3") Halfling, Neutral Good (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)8 (-1) 12 (+1)14 (+2)
Skills Insight +3, Investigation +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 310 gp.


Social Check DCs


Arumawann Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he tends to wear a tan poncho over his likewise colored trousers and shirt. His red hair is greasy and uncared for. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Arumawann is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Arumawann was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Cursed with lycanthropy at a very young age, Arumawann has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions.

Ideals: Extrovert. Flaws: Ugly, Disease. Bonds: Religious, Poor. Occupation: Fortune-teller

Voice: Italian accent

Attributes [hide]

Arumawann Cobblelob, Male Gnome Wizard 1
Small (3'8") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)12 (+1) 15 (+2)9 (-1)
Skills Insight +4
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 20 pp.


Social Check DCs


Tethren Intellect, Male Tiefling [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a green coat. He is portly but not overly obese. He wears a broad hat to cover his moderate length purple hair. His thin eyebrows rest above his beady red eyes.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: His father raised him in a mountain cabin. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has drifted from career to career and currently works as a Ploughman.

Motivation: A rival would like him out of the picture; and sabotage a competitor

Flaws: Ugly, Insane. Bonds: Criminal record, Nature, Job. Occupation: Ploughman

Voice: Speaks with a cold

Attributes [hide]

Tethren Intellect, Male Tiefling Adept 2
Medium (6'7") Tiefling, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 14 (+2)9 (-1) 11 (+0)16 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 10
Languages
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Just what you see.


Social Check DCs


Quillathe Caphaxath, Female Elf [Permalink]

Personal [hide]

Description: She is a husky woman, who wears dark leathers with embroidery. Her auburn hair is styled in orderly dreadlocks. Her eyes are likewise gray.

Personality: Quillathe wants to be seen as a stoic, levelheaded, noble Fighter, so she tries to act the part. She does a good job, for the most part... She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She left for the south, certain she would find work there.

Motivation: She has passion for adventuring and risk; and she is a bit of a kleptomaniac

Ideals: Disciplined. Bonds: Criminal record, Immigrant, Nature, Adventurer. Occupation: Stylist

Voice: Mumbles to self between sentences

Attributes [hide]

Quillathe Caphaxath, Female Elf Fighter 1
Medium (5'0") Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)8 (-1) 11 (+0)7 (-2)
Skills History +1, Persuasion +0
Senses Passive Perception 10
Languages Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 160 gp. Red garnet (80 gp).


Social Check DCs

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