Caramip Welber, Female Gnome [Permalink]
Personal [hide]
Description: This woman prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She is muscular with a powerful set of arms. She has golden hair. Her eyes are likewise blue. Her teeth are white and perfect.
Personality: Overbrimming with self-confidence, Caramip isn't afraid of most anything. She has a strong dislike to people who do not believe in Gnomish unity. She uses divination through singing.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Caramip reached her early adolescence her Gnome father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was granted divine powers by her dying sister.
Motivation: She uses money and sex appeal to get what she needs; and she has money and likes to spend it
Ideals: Impeccable, Gifted. Bonds: Rich, Attractive, Military. Occupation: Mercenary
Voice: Prounounces S like Z
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 3)
Armor Class 12
Hit Points 39 (3d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 19 (+4) | 9 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Drifting On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'4". He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and his gloved hand is found clutching a rapier. He has styled his orange fur well, parting it to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern.
Ideals: Passionate. Flaws: Disease. Bonds: Job. Occupation: Jeweler
Voice: Squeaky
Attributes [hide]
Medium (6'4") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 14 (+2) | 9 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 400 sp. 1 Masterwork Common Ranged Weapon.
Ortegar Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears red leather gloves, a red jacket, and tight pants. His hair is cut close to his head. He is baby faced.
Personality: While he acts the brute, he is far gentler than he would appear. He works hard and plays hard.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He's also a talented Sage, but doesn't like to broadcast it.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Ideals: Fighting, Gifted. Flaws: Hedonist. Bonds: Job, Adventurer. Occupation: Painter
Voice: Smooth and feminine
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 12 (+1) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 70 gp.
Myev Hackney, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She dresses well, wearing white shirts, loose pants, and blazers most of the time. Her golden hair is heavily combed to the left. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She believes the world needs to unite to get rid of drow once and for all.
History: Myev was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. In her 16th year, her parents were killed by a drow raid, leaving Myev alone in the world. After a stint in an orphanage, she was adopted. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC.
Flaws: Antagonistic. Bonds: Attractive, Poor, Enemies, Religious. Occupation: Shepherd
Voice: Switch between two voices
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 10 (+0) | 4 (-3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 1 |
Possessions: 160 gp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!


