Mreksh Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a black collared shirt and tan pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He is bristling with hidden weapons, mostly bastard swords and pickaxes. His rusty crest has been sun bleached extensively. His eyes are red and catlike.
Personality: He snorts whenever he laughs or is feeling confident. Mreksh enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is not mentally stable, and does not behave rationally; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Entrepeneur. Flaws: Hedonist, Insane. Bonds: Criminal record, Rich. Occupation: Seamstress
Voice: Scratchy, weak
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 9 (-1) | 17 (+3) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Terran, Druidic, Aquan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Lance Sherwood, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is well dressed, but even with his fine clothing he looks run-down. He wears a wide-brimmed hat to hide his balding. His eyes, though not visible through his cowl, are brown.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He cannot resist a sob story and will often dote over anyone who has one.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Lance and his spouse have recently divorced.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Disciplined, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Baker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 2)
Armor Class 9
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 9 (-1) | 9 (-1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Masterwork Common Melee.
Smoking Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is dressed in an above average manner. He has a penchant for wearing a ring with an oversized emerald on his right hand. His orange fur, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is harsh and unforgiving.
History: The child of western immigrants he idolized his father. Smoking was born on a far western desert where he grew up under the tutelage of his father, an expert Barkeep. He moves from town to town, unable to find a place to settle.
Motivation: He uses money and sex appeal to get what he needs; and to reunite with his old friends
Flaws: Antagonistic. Bonds: Attractive, Rich, Adventurer, Immigrant. Occupation: Barkeep
Voice: Voice breaks
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
Possessions: 20 gp.
Oda Quillsharpener, Female Gnome [Permalink]
Personal [hide]
Description: She prefers to wear blue pants and tee shirts. She carries with her a set of shortspears on her belt, each one with a sapphire on the hilt. Her golden hair is singed and shortened. Her violet eyes are passionate and lively.
Personality: Oda is depressed about a lot of things. She tends to be a nihilist. She is a bit of a xeno-phobe, disliking non-Gnomes.
History: From birth she was tutored by a cruel and relentless mentor. Before the accident, she was one of the most outspoken anti-Half-Elven activists. She was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She feels kind of lost in life; and she loathes her own lifestyle
Ideals: Fighting. Flaws: Ugly, Depressed, Racist. Bonds: Mentor. Occupation: Sage
Voice: German accent
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 2)
Armor Class 9
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 13 (+1) | 7 (-2) | 5 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 20 pp.
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Their contribution stands as a beacon of hope for all adventurers!
