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NPC Generator

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Advanced [show]


Barbena Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She wears just a grey suit. Her red hair, when down, is lengthy. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Barbena was born in the west. At a young age she loved to build and create. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature scimitar.

Motivation: She's looking for her big break; and meet up once more with her childhood friend

Ideals: Disciplined, Persistence. Flaws: Ugly, Insomniac. Bonds: Adventurer. Occupation: Slave Trader

Voice: Smooth and feminine

Attributes [hide]

Barbena Balderk, Female Dwarf Wizard 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 12 (+1)11 (+0) 7 (-2)14 (+2)
Skills Deception +4, Stealth +1
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 370 gp. 4 Smokesticks.


Social Check DCs


Shamash Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His blue crest is knotted and matted. He wears a mask on his face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Animals are drawn to him, and he is able to talk to them.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Shamash took refuge in the large cave and found the beat up whip and armor he uses now. He now travels the world, in search of power and loot.

Motivation: He loathes his own lifestyle; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Depressed. Bonds: Adventurer, Poor, Nature. Occupation: Roofer

Voice: Tuts and clicks tongue

Attributes [hide]

Shamash Wystongjiir, Male Dragonborn Aristocrat 2
Medium (6'8") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)9 (-1) 14 (+2)8 (-1)
Skills Persuasion +1, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 210 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Qualen Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing a long, tan cloak. He is portly but not overly obese. His black hair is matted, messy, and big. His eyes, though not visible through his cowl, are blue.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He comes from a rich southern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Disciplined. Flaws: Ugly, Secretive, Fearful. Bonds: Rich. Occupation: Laborer

Voice: Uses lots of figures of speech

Attributes [hide]

Qualen Raulnor, Male Gnome Barbarian 1
Small (3'2") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 15 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 16 (+3)11 (+0) 7 (-2)6 (-2)
Skills Investigation +2, Perception +0
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 3000 cp.


Social Check DCs


Skûn Atterton, Male Half-Orc [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tight fitting black shirt and pants. He wears his auburn hair up. His blue eyes peer out from beneath his Stetson black hat.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: When he was but 6 years old his parents immigrated from the north. He moved from fad to fad and when he turned 15 he discovered poetry. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He wants nothing more than to rejoin the army; and to protect his home

Ideals: Joker, Artistic. Bonds: Immigrant, Military, Guardian. Occupation: Brewer

Voice: Aggressive tone

Attributes [hide]

Skûn Atterton, Male Half-Orc Expert 2
Medium (5'5") Half-Orc, Lawful Evil (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)13 (+1) 11 (+0)12 (+1)
Skills Survival +2
Senses Passive Perception 10
Languages Common, Orc, Infernal
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 260 gp.


Social Check DCs

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