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NPC Generator

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Advanced [show]


Drusilia Rothenel, Female Elf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears tan trousers with black and grey striped suspenders. She wears various colorful collared shirts. She has no hair. Her thin eyebrows rest above her beady gray eyes.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Fletcher hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She struck the Fletcher job and began her own company from there.

Motivation: To be a Barrister again; and expand her business

Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Poor, Job. Occupation: Fletcher

Voice: Sensual and smooth

Attributes [hide]

Drusilia Rothenel, Female Elf Aristocrat 1
Medium (4'9") Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 7 (-2)6 (-2) 11 (+0)10 (+0)
Skills Athletics +3, Medicine +2
Senses Passive Perception 10
Languages Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +2

Possessions: 5000 cp.


Social Check DCs


Bulzo Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: The light-skinned man stands 2'10" and wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hand crossbow, but if one is not available he will default to his greataxe. He wears his blonde hair up in a very large beehive style do. His face is scarred and worn.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Bulzo was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Wants to have a good time and be beloved; and to reunite with his absent father

Ideals: Optimist. Flaws: Ugly, Secretive. Bonds: Family. Occupation: Butcher

Voice: Speaks with squeezed throat

Attributes [hide]

Bulzo Shadowquick, Male Halfling Expert 1
Small (2'10") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 15 (+2)7 (-2) 11 (+0)4 (-3)
Skills History +0, Perception +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1

Possessions: 160 gp.


Social Check DCs


Tricking Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear flannel. His white fur is braided into rings. His face is scarred and worn.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born in the west, but his parents moved at a very young age to the south. He was an apprentice working in his father's forge. He has worked as a Detective like his father before him.

Motivation: To prove his worth to the world; and to be a beggar again

Ideals: Optimist. Flaws: Ugly, Impulsive. Bonds: Immigrant, Job. Occupation: Detective

Voice: Whispers

Attributes [hide]

Tricking Plume, Male Tabaxi Aristocrat 1
Medium (5'0") Tabaxi, Lawful Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 10 (+0)13 (+1) 14 (+2)16 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1

Possessions: 1000 cp. Deep green spinel (70 gp).


Social Check DCs


Wrenn Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the sun god around his neck, and a club on his belt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has moderate length black hair. His fierce green eyes like to dwell on things.

Personality: Aggressive, abrasive, and angry, Wrenn embodies much of what other species detest in the Gnomes. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wrenn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Religious. Occupation: Bounty Hunter

Voice: Forgets to breathe while speaking

Attributes [hide]

Wrenn Gimlen, Male Gnome Wizard 1
Small (3'6") Gnome, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
1 (-5)9 (-1) 8 (-1)12 (+1) 9 (-1)10 (+0)
Skills Animal Handling +1, Athletics -3
Senses Passive Perception 9
Languages Common, Gnome, Undercommon
Attacks Melee -3 / 1d4-5, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 30 gp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp).


Social Check DCs

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