Tarhun Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is renowned for his bright green suits and hats. His copper crest is kept up in a ponytail inside a wide-brimmed hat. He has gold eyes and a green hat with a blue feather.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He would rather hide behind his crafts than deal with other people.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. He has achieved small success as a Barkeep.
Motivation: He'd like to take his coworkers down a peg; and several ex partners dislike his way of doing things and want revenge
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Enemies, Religious, Job. Occupation: Barkeep
Voice: Loud with bravado
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 2)
Armor Class 9
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +1
Possessions: 70 gp. 1 Everburning torch.
Donaar Hshhsstoroth, Male Dragonborn [Permalink]
Personal [hide]
Description: A 6'4" northern man, he wears a green feathered hat and green clothes. His crest is gold, silky, and of moderate length. His red eyes are slightly larger than normal.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Donaar hails from a village terrorized by dire rats. In his 12th year, his parents were killed by a dire rats raid, leaving Donaar alone in the world. After a stint in an orphanage, he was adopted. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He doesn't get along with people that don't share his tastes; and he seems to be bored by most things
Ideals: Persistence, Impeccable. Flaws: Mundane. Bonds: Attractive, Slave, Enemies. Occupation: Mortician
Voice: Boston accent
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 110 gp.
Ralf Barlow, Male Human [Permalink]
Personal [hide]
Description: A 5'7" southern man, he is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. His hair is short and silver. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with unlife at a very young age, Ralf has worked very hard to control his curse. He has dedicated himself to building a better village for his children.
Motivation: He is currently in port desperately looking for someone to get him out; and he's looking for his big break
Ideals: Justice. Flaws: Impulsive, Disease. Bonds: Rich, Adventurer, Slave. Occupation: Seamstress
Voice: Spits words with contempt
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1300 sp. Tiger eye turquoise (7 gp). Freshwater pearl (7 gp). Zircon (30 gp). 1 Masterwork Heavy steel shield.
Sindri Munggen, Male Gnome [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears tattered old clothes. His golden hair and beard is wavy and long. His brown eyes lackadaisically let the world flow into them.
Personality: Sindri speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Farmer work with an outfit from a few towns over. Farmer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Farmer job and began his own company from there.
Motivation: He is unsatisfied with his job; and to be a baker again
Ideals: Impeccable, Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Farmer
Voice: Voice breaks
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 5 (-3) | 11 (+0) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged -1 / 1d6-3, Grapple -1
Possessions: 8000 cp.
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