Lone Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he has the majority of his body covered in plate. His gray fur is unkempt and raggedy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a small toy that he constantly fidgets with.
History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Adventurer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Passionate. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Adventurer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 6 (-2) | 11 (+0) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 10 pp.
Drifting Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a faded coat and loose pants complete with deerstalker hat. Her fur, while still mostly black, has prominent grey streaks. She has a dull look in her blue eyes.
Personality: She snorts whenever she laughs or is feeling confident. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Sold as a small child to a necromancer, Drifting was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Doctor. She has worked as a Doctor like her mother before her.
Motivation: She would like to get married and retire; and to share knowledge with the world
Ideals: Logical. Bonds: Mentor, Job, Has a crush. Occupation: Doctor
Voice: Dutch accent
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 6 (-2) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 130 pp. 1 Masterwork Common Ranged Weapon.
Cloak Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is very fat, and dresses like a well dressed Performer does. His white fur, when down, is lengthy. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is lazy and tries to find solutions quickly.
History: Cloak was raised in a hard working conservative environment. Like his father and his brother before him, after school he went straight into learning to become a Performer. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is unsatisfied with his job.
Flaws: Ugly, Addict, Insomniac, Lazy. Bonds: Job. Occupation: Performer
Voice: Strong lisp
Attributes [hide]
Medium (6'6") Tabaxi, True Neutral (CR 1)
Armor Class 9
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 7 (-2) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 1 Masterwork Common Melee.
Harbek Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a brown suit, blue shirt, and black tie. He carries with him a set of whips on his belt, each one with a topaz on the hilt. With a patchy golden beard and wild golden hair. His fierce blue eyes like to dwell on things.
Personality: Harbek wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He also has developed a complete distrust of the Roofer profession.
History: Harbek was born the youngest of three triplets. His childhood dream was to be a Roofer, but he was a colossal failure. He has since lost track of the people in his past.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Fighting, Disciplined. Flaws: Depressed. Bonds: Job, Family. Occupation: Mercenary
Voice: Mousy voice
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 8 (-1) | 6 (-2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 6000 cp. Tourmaline (130 gp).
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