Mella Ray, Female Half-Elf [Permalink]
Personal [hide]
Description: This southern woman wears a yellow shirt, with a pastel mid length skirt with pastel tights and flats, usually wearing a coat over them. Her clothes are grease stained in places. Her golden hair is styled in orderly dreadlocks. Her eyes are blue and she is always smoking a pipe.
Personality: Mella is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: She was born in the south, but her parents moved at a very young age to the north. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She used her abilities to trick people and travel the world for free.
Motivation: She is a bit of a kleptomaniac; and a rival would like her out of the picture
Ideals: Extrovert, Justice. Bonds: Poor, Immigrant, Criminal record. Occupation: Roofer
Voice: Spits words with contempt
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 12 (+1) | 13 (+1) | 5 (-3) | 7 (-2) |
Senses Passive Perception 7
Languages Common, Elven, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 30 gp. Hematite (7 gp).
Audhild Brazzik, Female Dwarf [Permalink]
Personal [hide]
Description: She very much looks the part of a Shoemaker. She is physically well-built. Her white hair is wavy and long. She has a tattooed face.
Personality: Audhild wants to be seen as a stoic, levelheaded, noble Aristocrat, so she tries to act the part. She does a good job, for the most part... Audhild is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Born to a pair of adventurers, Audhild grew up listening to her mother's many stories. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Wants to open a new tavern.
Ideals: Disciplined. Bonds: Job, Family, Adventurer, Religious. Occupation: Shoemaker
Voice: American accent
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Good (CR 2)
Armor Class 6
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 3 (-4) | 8 (-1) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Elven
Attacks Melee +1 / 1d6-1, Ranged -2 / 1d6-4, Grapple -1
Possessions: 60 gp.
Habor Felicity, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who wears a black collared shirt and tan pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt, he is not a threatening figure. His chestnut hair is drawn into a tight pony tail with a rose scrunchie. This silver eyed westerner is not easily forgotten.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: The child of a Barber, who enjoyed hunting, Habor was taken on many hunting expeditions. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to raise his children well; and regain custody of his daughter
Bonds: Guardian, Enemies, Nature, Adventurer, Family. Occupation: Bricklayer
Voice: Hollow voice
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 11 (+0) | 16 (+3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Giant, Elven, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 pp. 1 Thunderstones.
Gorga Snape, Female Half-Orc [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a custom-built plate barding that's adorned with white lining and desert motifs. She has wavy silver hair. She is baby faced.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She helped her mother out around the business and became quite the natural. She has drifted from career to career and currently works as a Farmer.
Motivation: She doesn't get along with people that don't share her tastes; and to be a butcher again
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Adventurer, Slave, Job. Occupation: Farmer
Voice: Pronounces O like U
Attributes [hide]
Medium (6'1") Half-Orc, Neutral Evil (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 8 (-1) | 5 (-3) | 7 (-2) |
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 360 gp.
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